Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of * blocks() * parts() * items() * materials() and thus use the new re-direct via definitions(). All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
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@@ -0,0 +1,98 @@
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package appeng.worldgen.meteorite;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import appeng.util.Platform;
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public class ChunkOnly extends StandardWorld
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{
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final Chunk target;
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final int cx, cz;
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int verticalBits = 0;
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public ChunkOnly( World w, int cx, int cz )
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{
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super( w );
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this.target = w.getChunkFromChunkCoords( cx, cz );
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this.cx = cx;
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this.cz = cz;
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}
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@Override
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public int minX( int in )
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{
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return Math.max( in, this.cx << 4 );
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}
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@Override
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public int minZ( int in )
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{
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return Math.max( in, this.cz << 4 );
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}
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@Override
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public int maxX( int in )
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{
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return Math.min( in, ( this.cx + 1 ) << 4 );
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}
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@Override
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public int maxZ( int in )
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{
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return Math.min( in, ( this.cz + 1 ) << 4 );
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}
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@Override
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public int getBlockMetadata( int x, int y, int z )
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{
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if ( this.range( x, y, z ) )
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return this.target.getBlockMetadata( x & 0xF, y, z & 0xF );
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return 0;
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}
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@Override
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public Block getBlock( int x, int y, int z )
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{
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if ( this.range( x, y, z ) )
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return this.target.getBlock( x & 0xF, y, z & 0xF );
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return Platform.AIR;
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}
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@Override
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public void setBlock( int x, int y, int z, Block blk )
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{
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if ( this.range( x, y, z ) )
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{
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this.verticalBits |= 1 << ( y >> 4 );
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this.w.setBlock( x, y, z, blk, 0, 1 );
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}
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}
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@Override
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public void setBlock( int x, int y, int z, Block blk, int metadata, int flags )
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{
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if ( this.range( x, y, z ) )
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{
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this.verticalBits |= 1 << ( y >> 4 );
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this.w.setBlock( x, y, z, blk, metadata, flags & ( ~2 ) );
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}
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}
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@Override
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public void done()
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{
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if ( this.verticalBits != 0 )
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Platform.sendChunk( this.target, this.verticalBits );
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}
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@Override
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public boolean range( int x, int y, int z )
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{
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return this.cx == ( x >> 4 ) && this.cz == ( z >> 4 );
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}
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}
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