Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. (#43)
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
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@@ -35,6 +35,7 @@ public class LightningFX extends Particle
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private static final Random RANDOM_GENERATOR = new Random();
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private static final int STEPS = 5;
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private static final int BRIGHTNESS = 13 << 4;
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private final double[][] precomputedSteps;
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private final double[] vertices = new double[3];
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@@ -75,13 +76,6 @@ public class LightningFX extends Particle
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return LightningFX.STEPS;
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}
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@Override
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public int getBrightnessForRender( final float par1 )
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{
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final int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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@Override
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public void onUpdate()
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{
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@@ -232,10 +226,10 @@ public class LightningFX extends Particle
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{
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if( this.hasData )
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{
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tess.color( red, green, blue, this.particleAlpha ).pos( a[0], a[1], a[2] ).tex( f6, f8 ).endVertex();
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tess.color( red, green, blue, this.particleAlpha ).pos( this.vertices[0], this.vertices[1], this.vertices[2] ).tex( f6, f8 ).endVertex();
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tess.color( red, green, blue, this.particleAlpha ).pos( this.verticesWithUV[0], this.verticesWithUV[1], this.verticesWithUV[2] ).tex( f6, f8 ).endVertex();
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tess.color( red, green, blue, this.particleAlpha ).pos( b[0], b[1], b[2] ).tex( f6, f8 ).endVertex();
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tess.pos( a[0], a[1], a[2] ).tex( f6, f8 ).color( red, green, blue, this.particleAlpha ).lightmap( BRIGHTNESS, BRIGHTNESS ).endVertex();
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tess.pos( this.vertices[0], this.vertices[1], this.vertices[2] ).tex( f6, f8 ).color( red, green, blue, this.particleAlpha ).lightmap( BRIGHTNESS, BRIGHTNESS ).endVertex();
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tess.pos( this.verticesWithUV[0], this.verticesWithUV[1], this.verticesWithUV[2] ).tex( f6, f8 ).color( red, green, blue, this.particleAlpha ).lightmap( BRIGHTNESS, BRIGHTNESS ).endVertex();
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tess.pos( b[0], b[1], b[2] ).tex( f6, f8 ).color( red, green, blue, this.particleAlpha ).lightmap( BRIGHTNESS, BRIGHTNESS ).endVertex();
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}
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this.hasData = true;
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for( int x = 0; x < 3; x++ )
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