Fix entropy manipulator.
This commit is contained in:
@@ -18,10 +18,7 @@
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package appeng.items.tools.powered;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@@ -30,27 +27,26 @@ import net.minecraft.block.TNTBlock;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.item.Items;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.inventory.CraftingInventory;
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import net.minecraft.item.*;
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import net.minecraft.item.crafting.FurnaceRecipe;
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import net.minecraft.item.crafting.IRecipeType;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.*;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceContext;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.common.util.FakePlayer;
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import appeng.api.config.Actionable;
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import appeng.api.util.DimensionalCoord;
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import appeng.block.misc.BlockTinyTNT;
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import appeng.container.ContainerNull;
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import appeng.core.AEConfig;
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import appeng.hooks.IBlockTool;
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import appeng.items.tools.powered.powersink.AEBasePoweredItem;
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@@ -67,96 +63,109 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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this.heatUp = new HashMap<>();
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this.coolDown = new HashMap<>();
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE.getDefaultState()),
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE),
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new InWorldToolOperationResult(Blocks.COBBLESTONE.getDefaultState()));
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// FIXME this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE_BRICKS.getDefaultState() ),
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// FIXME new InWorldToolOperationResult( Blocks.STONE_BRICKS.getStateFromMeta( 2 ) ) );
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, true),
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE_BRICKS),
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new InWorldToolOperationResult(Blocks.CRACKED_STONE_BRICKS.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.LAVA),
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new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
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// FIXME this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ),
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// FIXME new InWorldToolOperationResult( Blocks.OBSIDIAN.getDefaultState() ) );
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.GRASS, true),
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.FLOWING_LAVA),
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new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.GRASS_BLOCK),
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new InWorldToolOperationResult(Blocks.DIRT.getDefaultState()));
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final List<ItemStack> snowBalls = new ArrayList<>();
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snowBalls.add(new ItemStack(Items.SNOWBALL));
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// FIXME this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( null, snowBalls ) );
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, true),
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
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new InWorldToolOperationResult(null, snowBalls));
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this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
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new InWorldToolOperationResult(Blocks.ICE.getDefaultState()));
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.ICE.getDefaultState()),
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.ICE),
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new InWorldToolOperationResult(Blocks.WATER.getDefaultState()));
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// FIXME this.heatUp.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult() );
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, true), new InWorldToolOperationResult());
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// FIXME this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ),
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// FIXME new InWorldToolOperationResult( Blocks.FLOWING_WATER.getStateFromMeta( 7 ) ) );
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
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new InWorldToolOperationResult());
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
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new InWorldToolOperationResult());
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this.heatUp.put(new InWorldToolOperationIngredient(Blocks.SNOW), new InWorldToolOperationResult(
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Blocks.WATER.getDefaultState().with(BlockStateProperties.LEVEL_0_15, 7), Fluids.FLOWING_WATER));
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}
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private static class InWorldToolOperationIngredient {
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private final BlockState state;
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private final boolean blockOnly;
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private final Block block;
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private final Fluid fluid;
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public InWorldToolOperationIngredient(final BlockState state) {
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this.state = state;
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this.blockOnly = false;
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public InWorldToolOperationIngredient(Block block) {
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this(block, Fluids.EMPTY);
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}
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public InWorldToolOperationIngredient(final Block blk, final boolean b) {
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this.state = blk.getDefaultState();
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this.blockOnly = b;
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public InWorldToolOperationIngredient(Block block, Fluid fluid) {
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this.block = block;
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this.fluid = fluid;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o)
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return true;
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if (o == null || getClass() != o.getClass())
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return false;
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InWorldToolOperationIngredient that = (InWorldToolOperationIngredient) o;
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return block.equals(that.block) && fluid.equals(that.fluid);
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}
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@Override
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public int hashCode() {
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return this.state.getBlock().hashCode();
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}
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@Override
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public boolean equals(final Object obj) {
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if (obj == null) {
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return false;
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}
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if (this.getClass() != obj.getClass()) {
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return false;
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}
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final InWorldToolOperationIngredient other = (InWorldToolOperationIngredient) obj;
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return this.state == other.state && (this.blockOnly && this.state.getBlock() == other.state.getBlock());
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return Objects.hash(block, fluid);
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}
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}
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private void heat(final BlockState state, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(state));
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private void heat(final Block block, Fluid fluid, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.heatUp.get(new InWorldToolOperationIngredient(state.getBlock(), true));
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// Try with "don't care" fluid
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r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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if (r.getBlockState() != null) {
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w.setBlockState(pos, r.getBlockState(), 3);
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} else {
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w.removeBlock(pos, false);
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w.setBlockState(pos, Fluids.EMPTY.getDefaultState().getBlockState(), 3);
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}
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if (r.getDrops() != null) {
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Platform.spawnDrops(w, pos, r.getDrops());
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}
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if (!w.isRemote) {
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// Same effect as emptying a water bucket in the nether (see BucketItem)
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w.playSound(null, pos, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F,
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2.6F + (w.rand.nextFloat() - w.rand.nextFloat()) * 0.8F);
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for (int l = 0; l < 8; ++l) {
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w.addParticle(ParticleTypes.LARGE_SMOKE, (double) pos.getX() + Math.random(),
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(double) pos.getY() + Math.random(), (double) pos.getZ() + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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}
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private boolean canHeat(final BlockState state) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(state));
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private boolean canHeat(final Block block, Fluid fluid) {
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InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.heatUp.get(new InWorldToolOperationIngredient(state.getBlock(), true));
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// Also try with "don't care" fluid
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r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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return r != null;
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}
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private void cool(final BlockState state, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(state));
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private void cool(final Block block, Fluid fluid, final World w, final BlockPos pos) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.coolDown.get(new InWorldToolOperationIngredient(state.getBlock(), true));
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r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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if (r.getBlockState() != null) {
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@@ -170,11 +179,11 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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}
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}
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private boolean canCool(final BlockState state) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(state));
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private boolean canCool(Block block, Fluid fluid) {
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InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
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if (r == null) {
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r = this.coolDown.get(new InWorldToolOperationIngredient(state.getBlock(), true));
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r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
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}
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return r != null;
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@@ -219,11 +228,15 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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BlockPos pos = context.getPos();
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Direction side = context.getFace();
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PlayerEntity p = context.getPlayer();
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boolean tryBoth = false;
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if (p == null) {
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if (w.isRemote) {
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return ActionResultType.FAIL;
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}
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p = Platform.getPlayer((ServerWorld) w);
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// Fake players cannot crouch and we cannot communicate whether they want to
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// heat or cool
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tryBoth = true;
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}
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if (this.getAECurrentPower(item) > 1600) {
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@@ -231,31 +244,32 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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return ActionResultType.FAIL;
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}
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final BlockState state = w.getBlockState(pos);
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final Block blockID = state.getBlock();
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final Block block = w.getBlockState(pos).getBlock();
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final Fluid fluid = w.getFluidState(pos).getFluid();
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if (p.isCrouching()) {
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if (this.canCool(state)) {
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if (tryBoth || p.isCrouching()) {
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if (this.canCool(block, fluid)) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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this.cool(state, w, pos);
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this.cool(block, fluid, w, pos);
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return ActionResultType.SUCCESS;
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}
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} else {
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if (blockID instanceof TNTBlock) {
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}
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if (tryBoth || !p.isCrouching()) {
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if (block instanceof TNTBlock) {
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w.removeBlock(pos, false);
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((TNTBlock) blockID).explode(w, pos);
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block.catchFire(w.getBlockState(pos), w, pos, context.getFace(), p);
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return ActionResultType.SUCCESS;
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}
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if (blockID instanceof BlockTinyTNT) {
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if (block instanceof BlockTinyTNT) {
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w.removeBlock(pos, false);
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((BlockTinyTNT) blockID).startFuse(w, pos, p);
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((BlockTinyTNT) block).startFuse(w, pos, p);
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return ActionResultType.SUCCESS;
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}
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if (this.canHeat(state)) {
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if (this.canHeat(block, fluid)) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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this.heat(state, w, pos);
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this.heat(block, fluid, w, pos);
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return ActionResultType.SUCCESS;
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}
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@@ -265,32 +279,30 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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boolean canFurnaceable = true;
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for (final ItemStack i : stack) {
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// FIXME final ItemStack result = FurnaceRecipes.instance().getSmeltingResult( i );
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// FIXME
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// FIXME if( !result.isEmpty() )
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// FIXME {
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// FIXME if( result.getItem() instanceof BlockItem )
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// FIXME {
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// FIXME if( Block.getBlockFromItem( result.getItem() ) == blockID && result.getItem().getDamage( result ) == blockID
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// FIXME .getMetaFromState( state ) )
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// FIXME {
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// FIXME canFurnaceable = false;
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// FIXME }
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// FIXME }
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// FIXME hasFurnaceable = true;
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// FIXME out.add( result );
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// FIXME }
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// FIXME else
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// FIXME {
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// FIXME canFurnaceable = false;
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// FIXME out.add( i );
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// FIXME }
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CraftingInventory tempInv = new CraftingInventory(new ContainerNull(), 1, 1);
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tempInv.setInventorySlotContents(0, i);
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Optional<FurnaceRecipe> recipe = w.getRecipeManager().getRecipe(IRecipeType.SMELTING, tempInv, w);
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if (recipe.isPresent()) {
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ItemStack result = recipe.get().getCraftingResult(tempInv);
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if (result.getItem() instanceof BlockItem) {
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// Anti-Dupe-Bug I presume...
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if (Block.getBlockFromItem(result.getItem()) == block) {
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canFurnaceable = false;
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}
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}
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hasFurnaceable = true;
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out.add(result);
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} else {
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canFurnaceable = false;
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out.add(i);
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}
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}
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if (hasFurnaceable && canFurnaceable) {
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this.extractAEPower(item, 1600, Actionable.MODULATE);
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final InWorldToolOperationResult or = InWorldToolOperationResult
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.getBlockOperationResult(out.toArray(new ItemStack[out.size()]));
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.getBlockOperationResult(out.toArray(new ItemStack[0]));
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w.playSound(p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D,
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SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
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random.nextFloat() * 0.4F + 0.8F);
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@@ -24,26 +24,37 @@ import java.util.List;
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import net.minecraft.block.AirBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.item.ItemStack;
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public class InWorldToolOperationResult {
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private final BlockState blockState;
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private final Fluid fluid;
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private final List<ItemStack> drops;
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public InWorldToolOperationResult() {
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this.blockState = null;
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this.drops = null;
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this.fluid = null;
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}
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public InWorldToolOperationResult(final BlockState block, final List<ItemStack> drops) {
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this.blockState = block;
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this.fluid = null;
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this.drops = drops;
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}
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public InWorldToolOperationResult(final BlockState block) {
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this.blockState = block;
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this.drops = null;
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this.fluid = null;
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}
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public InWorldToolOperationResult(final BlockState block, Fluid fluid) {
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this.blockState = block;
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this.drops = null;
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this.fluid = fluid;
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}
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public static InWorldToolOperationResult getBlockOperationResult(final ItemStack[] items) {
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@@ -66,6 +77,10 @@ public class InWorldToolOperationResult {
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return new InWorldToolOperationResult(b, temp);
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}
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public Fluid getFluid() {
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return fluid;
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}
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public BlockState getBlockState() {
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return this.blockState;
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}
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Reference in New Issue
Block a user