Don't tell directions unless the compass is in the players inventory.
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@@ -4,6 +4,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.IBlockAccess;
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@@ -33,6 +34,19 @@ public class RenderBlockSkyCompass extends BaseBlockRender
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@Override
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public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
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{
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if ( type == ItemRenderType.INVENTORY )
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{
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boolean isGood = false;
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IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
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for (int x = 0; x < inv.getSizeInventory(); x++)
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if ( inv.getStackInSlot( x ) == is )
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isGood = true;
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if ( !isGood )
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type = ItemRenderType.FIRST_PERSON_MAP;
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}
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GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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