Don't tell directions unless the compass is in the players inventory.
This commit is contained in:
@@ -4,6 +4,7 @@ import net.minecraft.client.Minecraft;
|
|||||||
import net.minecraft.client.renderer.RenderBlocks;
|
import net.minecraft.client.renderer.RenderBlocks;
|
||||||
import net.minecraft.client.renderer.Tessellator;
|
import net.minecraft.client.renderer.Tessellator;
|
||||||
import net.minecraft.entity.player.EntityPlayer;
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.inventory.IInventory;
|
||||||
import net.minecraft.item.ItemStack;
|
import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.util.ResourceLocation;
|
import net.minecraft.util.ResourceLocation;
|
||||||
import net.minecraft.world.IBlockAccess;
|
import net.minecraft.world.IBlockAccess;
|
||||||
@@ -33,6 +34,19 @@ public class RenderBlockSkyCompass extends BaseBlockRender
|
|||||||
@Override
|
@Override
|
||||||
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
||||||
{
|
{
|
||||||
|
if ( type == ItemRenderType.INVENTORY )
|
||||||
|
{
|
||||||
|
boolean isGood = false;
|
||||||
|
|
||||||
|
IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
|
||||||
|
for (int x = 0; x < inv.getSizeInventory(); x++)
|
||||||
|
if ( inv.getStackInSlot( x ) == is )
|
||||||
|
isGood = true;
|
||||||
|
|
||||||
|
if ( !isGood )
|
||||||
|
type = ItemRenderType.FIRST_PERSON_MAP;
|
||||||
|
}
|
||||||
|
|
||||||
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
|
||||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user