Refactored crafting patterns (#4458)

* Deduplicate crafting patterns internals

This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.

* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463)
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable

Co-authored-by: shartte <shartte@users.noreply.github.com>
This commit is contained in:
yueh
2020-07-12 16:21:30 +02:00
committed by GitHub
parent 06735f5c39
commit 9bb23bcac8
19 changed files with 551 additions and 243 deletions
+4
View File
@@ -35,6 +35,7 @@ import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.ThreadFactory;
import com.google.common.base.Preconditions;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.ImmutableCollection;
import com.google.common.collect.ImmutableList;
@@ -80,6 +81,7 @@ import appeng.crafting.CraftingJob;
import appeng.crafting.CraftingLink;
import appeng.crafting.CraftingLinkNexus;
import appeng.crafting.CraftingWatcher;
import appeng.helpers.CraftingPatternDetails;
import appeng.me.cluster.implementations.CraftingCPUCluster;
import appeng.me.helpers.BaseActionSource;
import appeng.me.helpers.GenericInterestManager;
@@ -303,6 +305,8 @@ public class CraftingGridCache
@Override
public void addCraftingOption(final ICraftingMedium medium, final ICraftingPatternDetails api) {
Preconditions.checkArgument(api.getClass() == CraftingPatternDetails.class,
"Only supports internal ICraftingPatternDetails for now");
List<ICraftingMedium> details = this.craftingMethods.get(api);
if (details == null) {
details = new ArrayList<>();