Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals This should save a bit memory for duplicate patterns as well as speed up loading new patterns on reloading chunks. * Encode recipe id in pattern * Use the recipe id directly for looking it up * Slightly refactored how patterns encode whether they are crafting patterns or not. * Renamed PatternHelper. * Added APIs to encode patterns. (#4463) * Removed ICraftingPatternItem. * Renamed isCrafting to isCraftable Co-authored-by: shartte <shartte@users.noreply.github.com>
This commit is contained in:
@@ -35,6 +35,7 @@ import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.ImmutableCollection;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
@@ -80,6 +81,7 @@ import appeng.crafting.CraftingJob;
|
||||
import appeng.crafting.CraftingLink;
|
||||
import appeng.crafting.CraftingLinkNexus;
|
||||
import appeng.crafting.CraftingWatcher;
|
||||
import appeng.helpers.CraftingPatternDetails;
|
||||
import appeng.me.cluster.implementations.CraftingCPUCluster;
|
||||
import appeng.me.helpers.BaseActionSource;
|
||||
import appeng.me.helpers.GenericInterestManager;
|
||||
@@ -303,6 +305,8 @@ public class CraftingGridCache
|
||||
|
||||
@Override
|
||||
public void addCraftingOption(final ICraftingMedium medium, final ICraftingPatternDetails api) {
|
||||
Preconditions.checkArgument(api.getClass() == CraftingPatternDetails.class,
|
||||
"Only supports internal ICraftingPatternDetails for now");
|
||||
List<ICraftingMedium> details = this.craftingMethods.get(api);
|
||||
if (details == null) {
|
||||
details = new ArrayList<>();
|
||||
|
||||
Reference in New Issue
Block a user