Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals This should save a bit memory for duplicate patterns as well as speed up loading new patterns on reloading chunks. * Encode recipe id in pattern * Use the recipe id directly for looking it up * Slightly refactored how patterns encode whether they are crafting patterns or not. * Renamed PatternHelper. * Added APIs to encode patterns. (#4463) * Removed ICraftingPatternItem. * Renamed isCrafting to isCraftable Co-authored-by: shartte <shartte@users.noreply.github.com>
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@@ -40,7 +40,7 @@ import net.minecraftforge.fml.hooks.BasicEventHooks;
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import appeng.api.config.Actionable;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.implementations.ICraftingPatternItem;
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import appeng.api.crafting.ICraftingHelper;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridHost;
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import appeng.api.networking.IGridNode;
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@@ -1056,9 +1056,9 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU {
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for (int x = 0; x < list.size(); x++) {
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final CompoundNBT item = list.getCompound(x);
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final IAEItemStack pattern = AEItemStack.fromNBT(item);
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if (pattern != null && pattern.getItem() instanceof ICraftingPatternItem) {
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final ICraftingPatternItem cpi = (ICraftingPatternItem) pattern.getItem();
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final ICraftingPatternDetails details = cpi.getPatternForItem(pattern.createItemStack(),
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ICraftingHelper craftingHelper = Api.instance().crafting();
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if (craftingHelper.isEncodedPattern(pattern)) {
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final ICraftingPatternDetails details = craftingHelper.decodePattern(pattern.createItemStack(),
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this.getWorld());
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if (details != null) {
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final TaskProgress tp = new TaskProgress();
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