Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals This should save a bit memory for duplicate patterns as well as speed up loading new patterns on reloading chunks. * Encode recipe id in pattern * Use the recipe id directly for looking it up * Slightly refactored how patterns encode whether they are crafting patterns or not. * Renamed PatternHelper. * Added APIs to encode patterns. (#4463) * Removed ICraftingPatternItem. * Renamed isCrafting to isCraftable Co-authored-by: shartte <shartte@users.noreply.github.com>
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@@ -28,12 +28,12 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.implementations.ICraftingPatternItem;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.parts.IPartModel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.container.implementations.MEMonitorableContainer;
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import appeng.container.implementations.PatternTermContainer;
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import appeng.core.Api;
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import appeng.core.AppEng;
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import appeng.helpers.Reflected;
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import appeng.items.parts.PartModels;
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@@ -107,23 +107,20 @@ public class PatternTerminalPart extends AbstractTerminalPart {
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final ItemStack removedStack, final ItemStack newStack) {
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if (inv == this.pattern && slot == 1) {
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final ItemStack is = this.pattern.getStackInSlot(1);
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if (!is.isEmpty() && is.getItem() instanceof ICraftingPatternItem) {
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final ICraftingPatternItem pattern = (ICraftingPatternItem) is.getItem();
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final ICraftingPatternDetails details = pattern.getPatternForItem(is,
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this.getHost().getTile().getWorld());
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if (details != null) {
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this.setCraftingRecipe(details.isCraftable());
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this.setSubstitution(details.canSubstitute());
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final ICraftingPatternDetails details = Api.instance().crafting().decodePattern(is,
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this.getHost().getTile().getWorld());
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if (details != null) {
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this.setCraftingRecipe(details.isCraftable());
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this.setSubstitution(details.canSubstitute());
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for (int x = 0; x < this.crafting.getSlots() && x < details.getInputs().length; x++) {
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final IAEItemStack item = details.getInputs()[x];
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this.crafting.setStackInSlot(x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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for (int x = 0; x < this.crafting.getSlots() && x < details.getInputs().length; x++) {
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final IAEItemStack item = details.getInputs()[x];
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this.crafting.setStackInSlot(x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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for (int x = 0; x < this.output.getSlots() && x < details.getOutputs().length; x++) {
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final IAEItemStack item = details.getOutputs()[x];
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this.output.setStackInSlot(x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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for (int x = 0; x < this.output.getSlots() && x < details.getOutputs().length; x++) {
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final IAEItemStack item = details.getOutputs()[x];
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this.output.setStackInSlot(x, item == null ? ItemStack.EMPTY : item.createItemStack());
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}
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}
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} else if (inv == this.crafting) {
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