Work on GUIs (specifically to get SkyChest GUI)
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@@ -208,7 +208,7 @@ public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
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@Override
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public boolean removedByPlayer( final BlockState state, final World world, final BlockPos pos, final PlayerEntity player, final boolean willHarvest )
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{
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if( player.capabilities.isCreativeMode )
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if( player.abilities.isCreativeMode )
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{
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final AEBaseTile tile = this.getTileEntity( world, pos );
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if( tile != null )
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@@ -19,11 +19,10 @@
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package appeng.block.storage;
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import java.util.Collections;
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import java.util.List;
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import javax.annotation.Nullable;
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import appeng.api.util.AEPartLocation;
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import appeng.core.sync.GuiBridge;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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@@ -80,7 +79,7 @@ public class BlockSkyChest extends AEBaseTileBlock<TileSkyChest>
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{
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if( Platform.isServer() )
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{
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// FIXME Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing(hit.getFace()), GuiBridge.GUI_SKYCHEST );
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Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing(hit.getFace()), GuiBridge.GUI_SKYCHEST );
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}
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return ActionResultType.SUCCESS;
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@@ -1,66 +0,0 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.client.render.tesr.SkyChestTESR;
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public class SkyChestRenderingCustomizer extends BlockRenderingCustomizer
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{
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private final BlockSkyChest.SkyChestType type;
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public SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType type )
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{
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this.type = type;
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}
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@OnlyIn( Dist.CLIENT )
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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// Register a custom non-tesr item model
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// FIXME: This should not be required anymore!
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// FIXME String modelName = this.getModelFromType();
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// FIXME ModelResourceLocation model = new ModelResourceLocation( "appliedenergistics2:" + modelName, "inventory" );
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// FIXME itemRendering.model( model ).variants( model );
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}
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private String getModelFromType()
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{
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final String modelName;
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switch( this.type )
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{
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default:
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case STONE:
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modelName = "sky_stone_chest";
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break;
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case BLOCK:
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modelName = "smooth_sky_stone_chest";
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break;
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}
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return modelName;
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}
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}
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