Work on GUIs (specifically to get SkyChest GUI)
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@@ -62,24 +62,24 @@ public class GuiPriority extends AEBaseGui
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}
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@Override
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public void initGui()
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public void init()
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{
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super.initGui();
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super.init();
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final int a = AEConfig.instance().priorityByStacksAmounts( 0 );
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final int b = AEConfig.instance().priorityByStacksAmounts( 1 );
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final int c = AEConfig.instance().priorityByStacksAmounts( 2 );
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final int d = AEConfig.instance().priorityByStacksAmounts( 3 );
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this.buttonList.add( this.plus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 32, 22, 20, "+" + a ) );
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this.buttonList.add( this.plus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 32, 28, 20, "+" + b ) );
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this.buttonList.add( this.plus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 32, 32, 20, "+" + c ) );
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this.buttonList.add( this.plus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 32, 38, 20, "+" + d ) );
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this.addButton( this.plus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 32, 22, 20, "+" + a ) );
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this.addButton( this.plus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 32, 28, 20, "+" + b ) );
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this.addButton( this.plus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 32, 32, 20, "+" + c ) );
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this.addButton( this.plus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 32, 38, 20, "+" + d ) );
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this.buttonList.add( this.minus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 69, 22, 20, "-" + a ) );
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this.buttonList.add( this.minus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 69, 28, 20, "-" + b ) );
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this.buttonList.add( this.minus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 69, 32, 20, "-" + c ) );
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this.buttonList.add( this.minus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 69, 38, 20, "-" + d ) );
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this.addButton( this.minus1 = new GuiButton( 0, this.guiLeft + 20, this.guiTop + 69, 22, 20, "-" + a ) );
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this.addButton( this.minus10 = new GuiButton( 0, this.guiLeft + 48, this.guiTop + 69, 28, 20, "-" + b ) );
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this.addButton( this.minus100 = new GuiButton( 0, this.guiLeft + 82, this.guiTop + 69, 32, 20, "-" + c ) );
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this.addButton( this.minus1000 = new GuiButton( 0, this.guiLeft + 120, this.guiTop + 69, 38, 20, "-" + d ) );
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final ContainerPriority con = ( (ContainerPriority) this.inventorySlots );
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final ItemStack myIcon = con.getPriorityHost().getItemStackRepresentation();
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@@ -87,10 +87,10 @@ public class GuiPriority extends AEBaseGui
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if( this.OriginalGui != null && !myIcon.isEmpty() )
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{
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this.buttonList.add( this.originalGuiBtn = new GuiTabButton( this.guiLeft + 154, this.guiTop, myIcon, myIcon.getDisplayName(), this.itemRender ) );
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this.addButton( this.originalGuiBtn = new GuiTabButton( this.guiLeft + 154, this.guiTop, myIcon, myIcon.getDisplayName(), this.itemRender ) );
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}
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this.priority = new GuiNumberBox( this.fontRenderer, this.guiLeft + 62, this.guiTop + 57, 59, this.fontRenderer.FONT_HEIGHT, Long.class );
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this.priority = new GuiNumberBox( this.font, this.guiLeft + 62, this.guiTop + 57, 59, this.font.FONT_HEIGHT, Long.class );
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this.priority.setEnableBackgroundDrawing( false );
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this.priority.setMaxStringLength( 16 );
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this.priority.setTextColor( 0xFFFFFF );
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@@ -102,7 +102,7 @@ public class GuiPriority extends AEBaseGui
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@Override
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public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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{
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this.fontRenderer.drawString( GuiText.Priority.getLocal(), 8, 6, 4210752 );
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this.font.drawString( GuiText.Priority.getLocal(), 8, 6, 4210752 );
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}
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@Override
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