Work on GUIs (specifically to get SkyChest GUI)

This commit is contained in:
Sebastian Hartte
2020-06-02 02:14:09 +02:00
parent 271e8889a1
commit 9f63859769
109 changed files with 1133 additions and 1301 deletions
@@ -44,19 +44,19 @@ public class GuiVibrationChamber extends AEBaseGui
}
@Override
public void initGui()
public void init()
{
super.initGui();
super.init();
this.pb = new GuiProgressBar( this.cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
this.buttonList.add( this.pb );
this.addButton( this.pb );
}
@Override
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.fontRenderer.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRenderer.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.font.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.font.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.pb.setFullMsg( TileVibrationChamber.POWER_PER_TICK * this.cvc.getCurrentProgress() / TileVibrationChamber.DILATION_SCALING + " AE/t" );
@@ -64,7 +64,7 @@ public class GuiVibrationChamber extends AEBaseGui
{
final int i1 = this.cvc.getRemainingBurnTime() * 12 / 100;
this.bindTexture( "guis/vibchamber.png" );
GlStateManager.color( 1, 1, 1 );
RenderSystem.color4f( 1, 1, 1 );
final int l = -15;
final int k = 25;
this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );