Work on GUIs (specifically to get SkyChest GUI)
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@@ -44,19 +44,19 @@ public class GuiVibrationChamber extends AEBaseGui
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}
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@Override
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public void initGui()
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public void init()
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{
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super.initGui();
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super.init();
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this.pb = new GuiProgressBar( this.cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
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this.buttonList.add( this.pb );
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this.addButton( this.pb );
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}
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@Override
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public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
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{
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this.fontRenderer.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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this.fontRenderer.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
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this.font.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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this.font.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
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this.pb.setFullMsg( TileVibrationChamber.POWER_PER_TICK * this.cvc.getCurrentProgress() / TileVibrationChamber.DILATION_SCALING + " AE/t" );
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@@ -64,7 +64,7 @@ public class GuiVibrationChamber extends AEBaseGui
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{
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final int i1 = this.cvc.getRemainingBurnTime() * 12 / 100;
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this.bindTexture( "guis/vibchamber.png" );
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GlStateManager.color( 1, 1, 1 );
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RenderSystem.color4f( 1, 1, 1 );
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final int l = -15;
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final int k = 25;
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this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
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