Work on GUIs (specifically to get SkyChest GUI)
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@@ -35,6 +35,7 @@ import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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@@ -101,7 +102,7 @@ public class DummyFluidDispatcherBakedModel extends DelegateBakedModel
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FluidStack fluidStack = itemFacade.getFluidStack( stack );
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if( fluidStack == null )
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{
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fluidStack = new FluidStack( FluidRegistry.WATER, Fluid.BUCKET_VOLUME );
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fluidStack = new FluidStack( Fluids.WATER, FluidAttributes.BUCKET_VOLUME );
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}
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TextureAtlasSprite sprite = DummyFluidDispatcherBakedModel.this.bakedTextureGetter.apply( fluidStack.getFluid().getStill( fluidStack ) );
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