Work on GUIs (specifically to get SkyChest GUI)

This commit is contained in:
Sebastian Hartte
2020-06-02 02:14:09 +02:00
parent 271e8889a1
commit 9f63859769
109 changed files with 1133 additions and 1301 deletions
@@ -73,9 +73,9 @@ public class SpatialSkyRender extends IRenderHandler
GlStateManager.disableFog();
GlStateManager.disableAlpha();
GlStateManager.disableBlend();
RenderSystem.disableBlend();
GlStateManager.depthMask( false );
GlStateManager.color( 0.0f, 0.0f, 0.0f, 1.0f );
RenderSystem.color4f( 0.0f, 0.0f, 0.0f, 1.0f );
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder VertexBuffer = tessellator.getBuffer();
@@ -117,7 +117,7 @@ public class SpatialSkyRender extends IRenderHandler
VertexBuffer.pos( 100.0D, -100.0D, 100.0D ).endVertex();
VertexBuffer.pos( 100.0D, -100.0D, -100.0D ).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
RenderSystem.enableTexture();
GlStateManager.popMatrix();
}
@@ -127,24 +127,24 @@ public class SpatialSkyRender extends IRenderHandler
{
GlStateManager.disableFog();
GlStateManager.disableAlpha();
GlStateManager.enableBlend();
RenderSystem.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.depthMask( false );
OpenGlHelper.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0 );
RenderHelper.disableStandardItemLighting();
GlStateManager.color( fade, fade, fade, 1.0f );
RenderSystem.color4f( fade, fade, fade, 1.0f );
GlStateManager.callList( this.dspList );
}
GlStateManager.depthMask( true );
GlStateManager.enableBlend();
RenderSystem.enableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
RenderSystem.enableTexture();
GlStateManager.enableFog();
GlStateManager.color( 1.0f, 1.0f, 1.0f, 1.0f );
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
}
private void renderTwinkles()