Work on GUIs (specifically to get SkyChest GUI)
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@@ -25,7 +25,6 @@ import appeng.api.definitions.ITileDefinition;
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import appeng.block.misc.BlockQuartzFixture;
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import appeng.block.spatial.BlockMatrixFrame;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.SkyChestRenderingCustomizer;
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import appeng.bootstrap.*;
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import appeng.bootstrap.definitions.TileEntityDefinition;
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import appeng.client.render.tesr.SkyChestTESR;
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@@ -215,12 +214,10 @@ public final class ApiBlocks implements IBlocks
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this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.STONE, skyStoneChestProps ) )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( skyChestTile )
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// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.STONE ) )
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.build();
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this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.BLOCK, skyStoneChestProps ) )
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.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
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.tileEntity( skyChestTile )
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// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.BLOCK ) )
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.build();
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// this.skyCompass = registry.block( "sky_compass", BlockSkyCompass::new )
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