Work on GUIs (specifically to get SkyChest GUI)

This commit is contained in:
Sebastian Hartte
2020-06-02 02:14:09 +02:00
parent 271e8889a1
commit 9f63859769
109 changed files with 1133 additions and 1301 deletions
@@ -25,7 +25,6 @@ import appeng.api.definitions.ITileDefinition;
import appeng.block.misc.BlockQuartzFixture;
import appeng.block.spatial.BlockMatrixFrame;
import appeng.block.storage.BlockSkyChest;
import appeng.block.storage.SkyChestRenderingCustomizer;
import appeng.bootstrap.*;
import appeng.bootstrap.definitions.TileEntityDefinition;
import appeng.client.render.tesr.SkyChestTESR;
@@ -215,12 +214,10 @@ public final class ApiBlocks implements IBlocks
this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.STONE, skyStoneChestProps ) )
.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
.tileEntity( skyChestTile )
// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.STONE ) )
.build();
this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( BlockSkyChest.SkyChestType.BLOCK, skyStoneChestProps ) )
.features( AEFeature.SKY_STONE, AEFeature.SKY_STONE_CHESTS )
.tileEntity( skyChestTile )
// .rendering( new SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType.BLOCK ) )
.build();
// this.skyCompass = registry.block( "sky_compass", BlockSkyCompass::new )