Work on GUIs (specifically to get SkyChest GUI)
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@@ -107,7 +107,7 @@ public class PartFluidFormationPlane extends PartAbstractFormationPlane<IAEFluid
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@Override
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public IAEFluidStack injectItems( IAEFluidStack input, Actionable type, IActionSource src )
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{
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if( this.blocked || input == null || input.getStackSize() < Fluid.BUCKET_VOLUME )
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if( this.blocked || input == null || input.getStackSize() < FluidAttributes.BUCKET_VOLUME )
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{
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// need a full bucket
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return input;
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@@ -124,16 +124,16 @@ public class PartFluidFormationPlane extends PartAbstractFormationPlane<IAEFluid
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if( type == Actionable.MODULATE )
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{
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final FluidStack fs = input.getFluidStack();
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fs.amount = Fluid.BUCKET_VOLUME;
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fs.amount = FluidAttributes.BUCKET_VOLUME;
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final FluidTank tank = new FluidTank( fs, Fluid.BUCKET_VOLUME );
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final FluidTank tank = new FluidTank( fs, FluidAttributes.BUCKET_VOLUME );
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if( !FluidUtil.tryPlaceFluid( null, w, pos, tank, fs ) )
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{
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return input;
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}
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}
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final IAEFluidStack ret = input.copy();
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ret.setStackSize( input.getStackSize() - Fluid.BUCKET_VOLUME );
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ret.setStackSize( input.getStackSize() - FluidAttributes.BUCKET_VOLUME );
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return ret.getStackSize() == 0 ? null : ret;
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}
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this.blocked = true;
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