Work on GUIs (specifically to get SkyChest GUI)
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@@ -19,18 +19,23 @@
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package appeng.items.misc;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import appeng.api.util.AEColor;
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import appeng.core.localization.GuiText;
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import appeng.items.AEBaseItem;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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public class ItemPaintBall extends AEBaseItem
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{
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private static final ITextComponent LUMEN_PREFIX = new TranslationTextComponent(GuiText.Lumen.getTranslationKey())
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.appendText(" ");
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private static final int DAMAGE_THRESHOLD = 20;
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public ItemPaintBall()
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@@ -39,14 +44,21 @@ public class ItemPaintBall extends AEBaseItem
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}
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@Override
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public String getItemStackDisplayName( final ItemStack is )
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public ITextComponent getDisplayName(final ItemStack is )
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{
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return super.getItemStackDisplayName( is ) + " - " + this.getExtraName( is );
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// FIXME: in the new system, we should have different items for the colors,
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// FIXME: Making this function fully redundant
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return super.getDisplayName( is ).shallowCopy().appendText(" - ").appendSibling(this.getExtraName( is ));
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}
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private String getExtraName( final ItemStack is )
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private ITextComponent getExtraName( final ItemStack is )
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{
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return ( is.getDamage() >= DAMAGE_THRESHOLD ? GuiText.Lumen.getLocal() + ' ' : "" ) + this.getColor( is );
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ITextComponent colorText = new TranslationTextComponent(this.getColor(is).translationKey);
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if (is.getDamage() >= DAMAGE_THRESHOLD) {
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return LUMEN_PREFIX.shallowCopy().appendSibling(colorText);
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} else {
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return colorText;
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}
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}
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public AEColor getColor( final ItemStack is )
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@@ -66,8 +78,8 @@ public class ItemPaintBall extends AEBaseItem
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}
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@Override
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protected void getCheckedSubItems( final CreativeTabs creativeTab, final NonNullList<ItemStack> itemStacks )
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{
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public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks) {
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for( final AEColor c : AEColor.values() )
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{
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if( c != AEColor.TRANSPARENT )
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