Work on GUIs (specifically to get SkyChest GUI)

This commit is contained in:
Sebastian Hartte
2020-06-02 02:14:09 +02:00
parent 271e8889a1
commit 9f63859769
109 changed files with 1133 additions and 1301 deletions
@@ -115,12 +115,6 @@ public class TileCharger extends AENetworkPowerTile implements ICrankable, IGrid
this.setPowerSides( EnumSet.of( this.getUp(), this.getUp().getOpposite() ) );
}
@Override
public boolean requiresTESR()
{
return true;
}
@Override
public boolean canTurn()
{
@@ -296,7 +296,7 @@ public class TileCondenser extends AEBaseInvTile implements IConfigManagerHost,
}
}
private static final IFluidTankProperties[] EMPTY = { new FluidTankProperties( null, Fluid.BUCKET_VOLUME, true, false ) };
private static final IFluidTankProperties[] EMPTY = { new FluidTankProperties( null, FluidAttributes.BUCKET_VOLUME, true, false ) };
/**
* A fluid handler that exposes a 1 bucket tank that can only be filled, and - when filled - will add power
@@ -227,12 +227,6 @@ public class TileInscriber extends AENetworkPowerTile implements IGridTickable,
}
}
@Override
public boolean requiresTESR()
{
return true;
}
@Override
public IItemHandler getInternalInventory()
{
@@ -25,12 +25,6 @@ import appeng.tile.AEBaseTile;
public class TileSkyCompass extends AEBaseTile
{
@Override
public boolean requiresTESR()
{
return true;
}
@Override
public boolean hasFastRenderer()
{