Lots of fixes
This commit is contained in:
@@ -18,8 +18,42 @@
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package appeng.client.render.cablebus;
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import appeng.api.util.AEAxisAlignedBB;
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import appeng.core.Api;
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import appeng.parts.misc.CableAnchorPart;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadClamper;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadCornerKicker;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadFaceStripper;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadReInterpolator;
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import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadTinter;
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import net.fabricmc.fabric.api.renderer.v1.Renderer;
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import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.ModelHelper;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.fabricmc.fabric.impl.client.indigo.renderer.mesh.MutableQuadViewImpl;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.ModelLoader;
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import net.minecraft.client.render.model.ModelRotation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Direction.Axis;
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import net.minecraft.world.BlockRenderView;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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@@ -28,31 +62,6 @@ import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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import net.fabricmc.fabric.api.renderer.v1.Renderer;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.RenderLayers;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.block.BlockRenderManager;
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import net.minecraft.client.color.block.BlockColors;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.BlockRenderView;
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import appeng.api.util.AEAxisAlignedBB;
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import appeng.core.Api;
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import appeng.parts.misc.CableAnchorPart;
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/**
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* The FacadeBuilder builds for facades..
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*
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@@ -60,43 +69,93 @@ import appeng.parts.misc.CableAnchorPart;
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*/
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public class FacadeBuilder {
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private final Renderer renderer = RendererAccess.INSTANCE.getRenderer();
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public static final double THICK_THICKNESS = 2D / 16D;
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public static final double THIN_THICKNESS = 1D / 16D;
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public static final Box[] THICK_FACADE_BOXES = new Box[] {
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public static final Box[] THICK_FACADE_BOXES = new Box[]{
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new Box(0.0, 0.0, 0.0, 1.0, THICK_THICKNESS, 1.0),
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new Box(0.0, 1.0 - THICK_THICKNESS, 0.0, 1.0, 1.0, 1.0),
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new Box(0.0, 0.0, 0.0, 1.0, 1.0, THICK_THICKNESS),
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new Box(0.0, 0.0, 1.0 - THICK_THICKNESS, 1.0, 1.0, 1.0),
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new Box(0.0, 0.0, 0.0, THICK_THICKNESS, 1.0, 1.0),
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new Box(1.0 - THICK_THICKNESS, 0.0, 0.0, 1.0, 1.0, 1.0) };
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new Box(1.0 - THICK_THICKNESS, 0.0, 0.0, 1.0, 1.0, 1.0)};
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public static final Box[] THIN_FACADE_BOXES = new Box[] {
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public static final Box[] THIN_FACADE_BOXES = new Box[]{
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new Box(0.0, 0.0, 0.0, 1.0, THIN_THICKNESS, 1.0),
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new Box(0.0, 1.0 - THIN_THICKNESS, 0.0, 1.0, 1.0, 1.0),
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new Box(0.0, 0.0, 0.0, 1.0, 1.0, THIN_THICKNESS),
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new Box(0.0, 0.0, 1.0 - THIN_THICKNESS, 1.0, 1.0, 1.0),
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new Box(0.0, 0.0, 0.0, THIN_THICKNESS, 1.0, 1.0),
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new Box(1.0 - THIN_THICKNESS, 0.0, 0.0, 1.0, 1.0, 1.0) };
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new Box(1.0 - THIN_THICKNESS, 0.0, 0.0, 1.0, 1.0, 1.0)};
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//FIXME private final ThreadLocal<BakedPipeline> pipelines = ThreadLocal.withInitial(() -> BakedPipeline.builder()
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//FIXME // Clamper is responsible for clamping the vertex to the bounds specified.
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//FIXME .addElement("clamper", QuadClamper.FACTORY)
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//FIXME // Strips faces if they match a mask.
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//FIXME .addElement("face_stripper", QuadFaceStripper.FACTORY)
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//FIXME // Kicks the edge inner corners in, solves Z fighting
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//FIXME .addElement("corner_kicker", QuadCornerKicker.FACTORY)
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//FIXME // Re-Interpolates the UV's for the quad.
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//FIXME .addElement("interp", QuadReInterpolator.FACTORY)
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//FIXME // Tints the quad if we need it to. Disabled by default.
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//FIXME .addElement("tinter", QuadTinter.FACTORY, false)
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//FIXME // Overrides the quad's alpha if we are forcing transparent facades.
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//FIXME .addElement("transparent", QuadAlphaOverride.FACTORY, false, e -> e.setAlphaOverride(0x4C / 255F)).build()//
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//FIXME );
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//FIXME private final ThreadLocal<Quad> collectors = ThreadLocal.withInitial(Quad::new);
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private final Map<Direction, Mesh> cableAnchorStilts;
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public void buildFacadeQuads(RenderLayer layer, CableBusRenderState renderState, Supplier<Random> rand,
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RenderContext context, Function<Identifier, BakedModel> modelLookup) {
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public FacadeBuilder(ModelLoader modelLoader) {
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cableAnchorStilts = buildCableAnchorStems(modelLoader);
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}
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/**
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* Build a map of pre-rotated cable anchor stilts, which are the shortened cable anchors that
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* will still be visible for facades attached to a cable.
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*/
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private Map<Direction, Mesh> buildCableAnchorStems(ModelLoader modelLoader) {
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Map<Direction, Mesh> stems = new EnumMap<>(Direction.class);
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List<BakedModel> cableAnchorParts = new ArrayList<>();
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for (Identifier model : CableAnchorPart.FACADE_MODELS.getModels()) {
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BakedModel cableAnchor = modelLoader.bake(model, ModelRotation.X0_Y0);
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cableAnchorParts.add(cableAnchor);
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}
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// Create pre-rotated variants of the cable anchor stems
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for (Direction side : Direction.values()) {
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RenderContext.QuadTransform rotator = QuadRotator.get(side, Direction.UP);
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MeshBuilder meshBuilder = renderer.meshBuilder();
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QuadEmitter emitter = meshBuilder.getEmitter();
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for (BakedModel model : cableAnchorParts) {
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for (int cullFaceIdx = 0; cullFaceIdx <= ModelHelper.NULL_FACE_ID; cullFaceIdx++) {
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Direction cullFace = ModelHelper.faceFromIndex(cullFaceIdx);
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List<BakedQuad> quads = model.getQuads(null, cullFace, new Random());
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for (BakedQuad quad : quads) {
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emitter.fromVanilla(quad.getVertexData(), 0, false);
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emitter.cullFace(cullFace);
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emitter.nominalFace(quad.getFace());
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if (!rotator.transform(emitter)) {
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continue;
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}
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emitter.emit();
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}
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}
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}
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stems.put(side, meshBuilder.build());
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}
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return stems;
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}
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// private final ThreadLocal<BakedPipeline> pipelines = ThreadLocal.withInitial(() -> BakedPipeline.builder()
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// // Clamper is responsible for clamping the vertex to the bounds specified.
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// .addElement("clamper", QuadClamper.FACTORY)
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// // Strips faces if they match a mask.
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// .addElement("face_stripper", QuadFaceStripper.FACTORY)
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// // Kicks the edge inner corners in, solves Z fighting
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// .addElement("corner_kicker", QuadCornerKicker.FACTORY)
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// // Re-Interpolates the UV's for the quad.
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// .addElement("interp", QuadReInterpolator.FACTORY)
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// // Tints the quad if we need it to. Disabled by default.
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// .addElement("tinter", QuadTinter.FACTORY, false)
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// // Overrides the quad's alpha if we are forcing transparent facades.
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// .addElement("transparent", QuadAlphaOverride.FACTORY, false, e -> e.setAlphaOverride(0x4C / 255F)).build()//
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// );
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public Mesh getFacadeMesh(CableBusRenderState renderState,
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Supplier<Random> rand,
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Function<Identifier, BakedModel> modelLookup) {
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//FIXME BakedPipeline pipeline = this.pipelines.get();
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//FIXME Quad collectorQuad = this.collectors.get();
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boolean transparent = Api.instance().partHelper().getCableRenderMode().transparentFacades;
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@@ -108,32 +167,29 @@ public class FacadeBuilder {
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BlockColors blockColors = MinecraftClient.getInstance().getBlockColors();
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boolean thinFacades = isUseThinFacades(partBoxes);
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MeshBuilder meshBuilder = renderer.meshBuilder();
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QuadEmitter emitter = meshBuilder.getEmitter();
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for (Entry<Direction, FacadeRenderState> entry : facadeStates.entrySet()) {
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Direction side = entry.getKey();
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int sideIndex = side.ordinal();
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FacadeRenderState facadeRenderState = entry.getValue();
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boolean renderStilt = !sidesWithParts.contains(side);
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if (layer == RenderLayer.getCutout() && renderStilt) {
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context.pushTransform(QuadRotator.get(side, Direction.UP));
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for (Identifier part : CableAnchorPart.FACADE_MODELS.getModels()) {
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BakedModel partModel = modelLookup.apply(part);
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context.fallbackConsumer().accept(partModel);
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}
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context.popTransform();
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}
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// If we are forcing transparency and this isn't the Translucent layer.
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if (transparent && layer != RenderLayer.getTranslucent()) {
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continue;
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if (renderStilt) {
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cableAnchorStilts.get(entry.getKey()).forEach(quad -> {
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quad.copyTo(emitter);
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emitter.emit();
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});
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}
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BlockState blockState = facadeRenderState.getSourceBlock();
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// If we aren't forcing transparency let the block decide if it should render.
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if (!transparent && layer != null) {
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// FIXME FABRIC if (!transparent && layer != null) {
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// FIXME FABRIC only one layer per block
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// FIXME FABRIC if (!RenderLayers.canRenderInLayer(blockState, layer)) {
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// FIXME FABRIC continue;
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// FIXME FABRIC }
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}
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// FIXME FABRIC }
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Box fullBounds = thinFacades ? THIN_FACADE_BOXES[sideIndex] : THICK_FACADE_BOXES[sideIndex];
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Box facadeBox = fullBounds;
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@@ -179,97 +235,114 @@ public class FacadeBuilder {
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}
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}
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// calculate the side mask.
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int facadeMask = 0;
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for (Entry<Direction, FacadeRenderState> ent : facadeStates.entrySet()) {
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Direction s = ent.getKey();
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if (s.getAxis() != side.getAxis()) {
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FacadeRenderState otherState = ent.getValue();
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if (!otherState.isTransparent()) {
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facadeMask |= 1 << s.ordinal();
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}
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}
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}
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AEAxisAlignedBB cutOutBox = getCutOutBox(facadeBox, partBoxes);
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List<Box> holeStrips = getBoxes(facadeBox, cutOutBox, side.getAxis());
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// FIXME BlockRenderView facadeAccess = new FacadeBlockAccess(parentWorld, pos, side, blockState);
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BlockRenderView facadeAccess = new FacadeBlockAccess(parentWorld, pos, side, blockState);
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// FIXME FABRIC BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
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// FIXME FABRIC BakedModel model = dispatcher.getModel(blockState);
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// FIXME FABRIC IModelData modelData = model.getModelData(facadeAccess, pos, blockState, EmptyModelData.INSTANCE);
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// FIXME FABRIC
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// FIXME FABRIC List<BakedQuad> modelQuads = new ArrayList<>();
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// FIXME FABRIC // If we are forcing transparent facades, fake the render layer, and grab all
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// FIXME FABRIC // quads.
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// FIXME FABRIC if (transparent || layer == null) {
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// FIXME FABRIC for (RenderLayer forcedLayer : RenderLayer.getBlockRenderTypes()) {
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// FIXME FABRIC // Check if the block renders on the layer we want to force.
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// FIXME FABRIC if (RenderLayers.canRenderInLayer(blockState, forcedLayer)) {
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// FIXME FABRIC // Force the layer and gather quads.
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// FIXME FABRIC ForgeHooksClient.setRenderLayer(forcedLayer);
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// FIXME FABRIC modelQuads.addAll(gatherQuads(model, blockState, rand, modelData));
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC // Reset.
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// FIXME FABRIC ForgeHooksClient.setRenderLayer(layer);
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// FIXME FABRIC } else {
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// FIXME FABRIC modelQuads.addAll(gatherQuads(model, blockState, rand, modelData));
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC // No quads.. Cool, next!
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// FIXME FABRIC if (modelQuads.isEmpty()) {
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// FIXME FABRIC continue;
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC // Grab out pipeline elements.
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// FIXME FABRIC QuadClamper clamper = pipeline.getElement("clamper", QuadClamper.class);
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// FIXME FABRIC QuadFaceStripper edgeStripper = pipeline.getElement("face_stripper", QuadFaceStripper.class);
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// FIXME FABRIC QuadTinter tinter = pipeline.getElement("tinter", QuadTinter.class);
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// FIXME FABRIC QuadCornerKicker kicker = pipeline.getElement("corner_kicker", QuadCornerKicker.class);
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// FIXME FABRIC
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// FIXME FABRIC // Set global element states.
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// FIXME FABRIC
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// FIXME FABRIC // calculate the side mask.
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// FIXME FABRIC int facadeMask = 0;
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// FIXME FABRIC for (Entry<Direction, FacadeRenderState> ent : facadeStates.entrySet()) {
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// FIXME FABRIC Direction s = ent.getKey();
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// FIXME FABRIC if (s.getAxis() != side.getAxis()) {
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// FIXME FABRIC FacadeRenderState otherState = ent.getValue();
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// FIXME FABRIC if (!otherState.isTransparent()) {
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// FIXME FABRIC facadeMask |= 1 << s.ordinal();
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC // Setup the edge stripper.
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// FIXME FABRIC edgeStripper.setBounds(fullBounds);
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// FIXME FABRIC edgeStripper.setMask(facadeMask);
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// FIXME FABRIC
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// FIXME FABRIC // Setup the kicker.
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// FIXME FABRIC kicker.setSide(sideIndex);
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// FIXME FABRIC kicker.setFacadeMask(facadeMask);
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// FIXME FABRIC kicker.setBox(fullBounds);
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// FIXME FABRIC kicker.setThickness(thinFacades ? THIN_THICKNESS : THICK_THICKNESS);
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// FIXME FABRIC
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// FIXME FABRIC for (BakedQuad quad : modelQuads) {
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// FIXME FABRIC // lookup the format in CachedFormat.
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// FIXME FABRIC CachedFormat format = CachedFormat.lookup(VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
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// FIXME FABRIC // If this quad has a tint index, setup the tinter.
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// FIXME FABRIC if (quad.hasTintIndex()) {
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// FIXME FABRIC tinter.setTint(blockColors.getColor(blockState, facadeAccess, pos, quad.getColorIndex()));
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// FIXME FABRIC }
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// FIXME FABRIC for (Box box : holeStrips) {
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// FIXME FABRIC // setup the clamper for this box
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// FIXME FABRIC clamper.setClampBounds(box);
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// FIXME FABRIC // Reset the pipeline, clears all enabled/disabled states.
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// FIXME FABRIC pipeline.reset(format);
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// FIXME FABRIC // Reset out collector.
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// FIXME FABRIC collectorQuad.reset(format);
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// FIXME FABRIC // Enable / disable the optional elements
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// FIXME FABRIC pipeline.setElementState("tinter", quad.hasTintIndex());
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// FIXME FABRIC pipeline.setElementState("transparent", transparent);
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// FIXME FABRIC // Prepare the pipeline for a quad.
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// FIXME FABRIC pipeline.prepare(collectorQuad);
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// FIXME FABRIC
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// FIXME FABRIC // Pipe our quad into the pipeline.
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// FIXME FABRIC quad.pipe(pipeline);
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// FIXME FABRIC // Check if the collector got any data.
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// FIXME FABRIC if (collectorQuad.full) {
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// FIXME FABRIC // Add the result.
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// FIXME FABRIC quads.add(collectorQuad.bake());
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC }
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BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
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BakedModel model = dispatcher.getModel(blockState);
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QuadFaceStripper faceStripper = new QuadFaceStripper(fullBounds, facadeMask);
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// Setup the kicker.
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QuadCornerKicker kicker = new QuadCornerKicker();
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kicker.setSide(sideIndex);
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kicker.setFacadeMask(facadeMask);
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kicker.setBox(fullBounds);
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kicker.setThickness(thinFacades ? THIN_THICKNESS : THICK_THICKNESS);
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QuadReInterpolator interpolator = new QuadReInterpolator();
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for (int cullFaceIdx = 0; cullFaceIdx <= ModelHelper.NULL_FACE_ID; cullFaceIdx++) {
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Direction cullFace = ModelHelper.faceFromIndex(cullFaceIdx);
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List<BakedQuad> quads = model.getQuads(blockState, cullFace, rand.get());
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for (BakedQuad quad : quads) {
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QuadTinter quadTinter = null;
|
||||
|
||||
// Prebake the color tint into the quad
|
||||
if (quad.getColorIndex() != -1) {
|
||||
quadTinter = new QuadTinter(blockColors.getColor(blockState, facadeAccess, pos, quad.getColorIndex()));
|
||||
}
|
||||
|
||||
for (Box box : holeStrips) {
|
||||
emitter.fromVanilla(quad.getVertexData(), 0, false);
|
||||
emitter.cullFace(cullFace);
|
||||
emitter.nominalFace(quad.getFace());
|
||||
interpolator.setInputQuad(emitter);
|
||||
|
||||
QuadClamper clamper = new QuadClamper(box);
|
||||
if (!clamper.transform(emitter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Strips faces if they match a mask.
|
||||
if (!faceStripper.transform(emitter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Kicks the edge inner corners in, solves Z fighting
|
||||
if (!kicker.transform(emitter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
interpolator.transform(emitter);
|
||||
|
||||
// Tints the quad if we need it to. Disabled by default.
|
||||
if (quadTinter != null) {
|
||||
quadTinter.transform(emitter);
|
||||
}
|
||||
|
||||
// // Overrides the quad's alpha if we are forcing transparent facades.
|
||||
// .addElement("transparent", QuadAlphaOverride.FACTORY, false, e -> e.setAlphaOverride(0x4C / 255F)).build()//
|
||||
|
||||
emitter.emit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME FABRIC List<BakedQuad> modelQuads = new ArrayList<>();
|
||||
// FIXME FABRIC modelQuads.addAll(gatherQuads(model, blockState, rand));
|
||||
|
||||
// FIXME FABRIC // No quads.. Cool, next!
|
||||
// FIXME FABRIC if (modelQuads.isEmpty()) {
|
||||
// FIXME FABRIC continue;
|
||||
// FIXME FABRIC }
|
||||
// FIXME FABRIC
|
||||
// FIXME FABRIC // Grab out pipeline elements.
|
||||
// FIXME FABRIC QuadClamper clamper = pipeline.getElement("clamper", QuadClamper.class);
|
||||
// FIXME FABRIC QuadFaceStripper edgeStripper = pipeline.getElement("face_stripper", QuadFaceStripper.class);
|
||||
// FIXME FABRIC QuadTinter tinter = pipeline.getElement("tinter", QuadTinter.class);
|
||||
// FIXME FABRIC QuadCornerKicker kicker = pipeline.getElement("corner_kicker", QuadCornerKicker.class);
|
||||
// FIXME FABRIC
|
||||
// FIXME FABRIC // Set global element states.
|
||||
// FIXME FABRIC
|
||||
// FIXME FABRIC // Setup the kicker.
|
||||
// FIXME FABRIC kicker.setSide(sideIndex);
|
||||
// FIXME FABRIC kicker.setFacadeMask(facadeMask);
|
||||
// FIXME FABRIC kicker.setBox(fullBounds);
|
||||
// FIXME FABRIC kicker.setThickness(thinFacades ? THIN_THICKNESS : THICK_THICKNESS);
|
||||
// FIXME FABRIC
|
||||
// FIXME FABRIC for (BakedQuad quad : modelQuads) {
|
||||
// FIXME FABRIC // lookup the format in CachedFormat.
|
||||
// FIXME FABRIC CachedFormat format = CachedFormat.lookup(VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL);
|
||||
|
||||
// FIXME FABRIC }
|
||||
}
|
||||
|
||||
return meshBuilder.build();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -362,7 +435,6 @@ public class FacadeBuilder {
|
||||
* @param fb The Facade's box.
|
||||
* @param hole The hole to 'cut'.
|
||||
* @param axis The axis the facade is on.
|
||||
*
|
||||
* @return The box segments.
|
||||
*/
|
||||
private static List<Box> getBoxes(Box fb, AEAxisAlignedBB hole, Axis axis) {
|
||||
|
||||
Reference in New Issue
Block a user