Fixes broken controller rendering.
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@@ -23,14 +23,13 @@ import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.block.AEBaseTileBlock;
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import appeng.tile.networking.TileController;
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@@ -57,7 +56,7 @@ public class BlockController extends AEBaseTileBlock
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*/
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public enum ControllerRenderType implements IStringSerializable
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{
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block, column, inside_a, inside_b;
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block, column_x, column_y, column_z, inside_a, inside_b;
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@Override
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public String getName()
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@@ -71,12 +70,28 @@ public class BlockController extends AEBaseTileBlock
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public static final PropertyEnum<ControllerRenderType> CONTROLLER_TYPE = PropertyEnum.create( "type", ControllerRenderType.class );
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public BlockController()
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{
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super( Material.IRON );
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this.setTileEntity( TileController.class );
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this.setHardness( 6 );
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this.setDefaultState( getDefaultState()
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.withProperty( CONTROLLER_STATE, ControllerBlockState.offline )
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.withProperty( CONTROLLER_TYPE, ControllerRenderType.block ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { CONTROLLER_STATE, CONTROLLER_TYPE };
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer( this, getAEStates() );
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}
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/**
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* This will compute the AE_BLOCK_FORWARD, AE_BLOCK_UP and CONTROLLER_TYPE block states based on adjacent
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* controllers and the network state of this controller (offline, online, conflicted). This is used to
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@@ -100,15 +115,15 @@ public class BlockController extends AEBaseTileBlock
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if( xx && !yy && !zz )
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{
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type = ControllerRenderType.column;
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type = ControllerRenderType.column_x;
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}
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else if( !xx && yy && !zz )
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{
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type = ControllerRenderType.column;
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type = ControllerRenderType.column_y;
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}
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else if( !xx && !yy && zz )
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{
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type = ControllerRenderType.column;
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type = ControllerRenderType.column_z;
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}
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else if( ( xx ? 1 : 0 ) + ( yy ? 1 : 0 ) + ( zz ? 1 : 0 ) >= 2 )
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{
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@@ -132,37 +147,7 @@ public class BlockController extends AEBaseTileBlock
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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// Only used for columns, really
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EnumFacing up = EnumFacing.UP;
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EnumFacing forward = EnumFacing.NORTH;
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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// Detect whether controllers are on both sides of the x, y, and z axes
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final boolean xx = this.getTileEntity( world, x - 1, y, z ) instanceof TileController && this.getTileEntity( world, x + 1, y, z ) instanceof TileController;
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final boolean yy = this.getTileEntity( world, x, y - 1, z ) instanceof TileController && this.getTileEntity( world, x, y + 1, z ) instanceof TileController;
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final boolean zz = this.getTileEntity( world, x, y, z - 1 ) instanceof TileController && this.getTileEntity( world, x, y, z + 1 ) instanceof TileController;
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if( xx && !yy && !zz )
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{
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up = EnumFacing.EAST;
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forward = EnumFacing.UP;
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}
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else if( !xx && yy && !zz )
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{
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up = EnumFacing.UP;
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forward = EnumFacing.NORTH;
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}
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else if( !xx && !yy && zz )
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{
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up = EnumFacing.NORTH;
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forward = EnumFacing.UP;
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}
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IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState( state, world, pos );
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return extState.withProperty( FORWARD, forward ).withProperty( UP, up );
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return state;
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}
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@Override
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@@ -184,14 +169,6 @@ public class BlockController extends AEBaseTileBlock
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return BlockRenderLayer.CUTOUT;
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}
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public BlockController()
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{
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super( Material.IRON );
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this.setTileEntity( TileController.class );
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this.setHardness( 6 );
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this.setDefaultState( getDefaultState().withProperty( CONTROLLER_STATE, ControllerBlockState.offline ).withProperty( CONTROLLER_TYPE, ControllerRenderType.block ) );
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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