Made a minor adjustment to rendering of Storage Monitors.
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@@ -210,7 +210,7 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
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{
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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ForgeDirection d = side;
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GL11.glTranslated( d.offsetX * 0.76, d.offsetY * 0.76, d.offsetZ * 0.76 );
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GL11.glTranslated( d.offsetX * 0.77, d.offsetY * 0.77, d.offsetZ * 0.77 );
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if ( d == ForgeDirection.UP )
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{
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