Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade. * Fixes #2664: Prevent anchors from creating intersection. Replaced the simple List<ResourceLocation> for the static models with a new container also indicating a solid part, which can be used to prevent the creation of an intersection.
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@@ -20,7 +20,6 @@ package appeng.parts.reporting;
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import java.io.IOException;
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import java.util.List;
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import io.netty.buffer.ByteBuf;
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@@ -31,7 +30,6 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.fml.relauncher.Side;
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@@ -41,6 +39,7 @@ import appeng.api.implementations.parts.IPartStorageMonitor;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.storage.IStackWatcher;
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import appeng.api.networking.storage.IStackWatcherHost;
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import appeng.api.parts.IPartModel;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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@@ -146,7 +145,7 @@ public abstract class AbstractPartMonitor extends AbstractPartDisplay implements
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@Override
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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{
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if( Platform.isClient() )
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{
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return true;
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@@ -318,8 +317,8 @@ public abstract class AbstractPartMonitor extends AbstractPartDisplay implements
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return false;
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}
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protected List<ResourceLocation> selectModel(List<ResourceLocation> off, List<ResourceLocation> on, List<ResourceLocation> hasChannel,
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List<ResourceLocation> lockedOff, List<ResourceLocation> lockedOn, List<ResourceLocation> lockedHasChannel) {
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protected IPartModel selectModel( IPartModel off, IPartModel on, IPartModel hasChannel, IPartModel lockedOff, IPartModel lockedOn, IPartModel lockedHasChannel )
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{
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if( isActive() )
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{
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if( isLocked() )
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