Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade. * Fixes #2664: Prevent anchors from creating intersection. Replaced the simple List<ResourceLocation> for the static models with a new container also indicating a solid part, which can be used to prevent the creation of an intersection.
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@@ -19,19 +19,17 @@
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package appeng.parts.reporting;
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import java.util.List;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import appeng.api.parts.IPartModel;
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import appeng.core.AppEng;
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import appeng.core.sync.GuiBridge;
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import appeng.items.parts.PartModels;
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import appeng.parts.PartModel;
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import appeng.util.Platform;
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@@ -43,9 +41,9 @@ public class PartInterfaceTerminal extends AbstractPartDisplay
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@PartModels
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public static final ResourceLocation MODEL_ON = new ResourceLocation( AppEng.MOD_ID, "part/interface_terminal_on" );
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public static final List<ResourceLocation> MODELS_OFF = ImmutableList.of( MODEL_BASE, MODEL_OFF, MODEL_STATUS_OFF );
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public static final List<ResourceLocation> MODELS_ON = ImmutableList.of( MODEL_BASE, MODEL_ON, MODEL_STATUS_ON );
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public static final List<ResourceLocation> MODELS_HAS_CHANNEL = ImmutableList.of( MODEL_BASE, MODEL_ON, MODEL_STATUS_HAS_CHANNEL );
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public static final IPartModel MODELS_OFF = new PartModel( MODEL_BASE, MODEL_OFF, MODEL_STATUS_OFF );
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public static final IPartModel MODELS_ON = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_ON );
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public static final IPartModel MODELS_HAS_CHANNEL = new PartModel( MODEL_BASE, MODEL_ON, MODEL_STATUS_HAS_CHANNEL );
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public PartInterfaceTerminal( final ItemStack is )
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{
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@@ -74,7 +72,7 @@ public class PartInterfaceTerminal extends AbstractPartDisplay
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}
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@Override
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public List<ResourceLocation> getStaticModels()
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public IPartModel getStaticModels()
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{
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return selectModel( MODELS_OFF, MODELS_ON, MODELS_HAS_CHANNEL );
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}
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