add hardcoded id range for molds and shapes for GTCE blocking mode
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@@ -5,34 +5,53 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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public class GTCEItemHandler extends GTCEInventoryAdaptor {
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public class GTCEItemHandler extends GTCEInventoryAdaptor
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{
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ArrayList<Integer> GTCElenses = new ArrayList<>(Arrays.asList(15085,15214,15092,15111,15113,15219,15218,15243,15244,15209,15117,15206,15216,15331,15212,15213,15154,15122,15157,15190,15247));
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ArrayList<Integer> GTCEmolds = new ArrayList<>(Arrays.asList(32301,32303,32304,32305,32306,32307,32308,32309,32313,32314,32315,32317,32350,32351,32352,32353,32354,32355,32356,32358,32359,32360,32361,32363,32364,32365,32366,32367,32368,32369,32370,32371,32372,32373));
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Item smallGearExtruderShape = Item.getByNameOrId("contenttweaker:smallgearextrudershape");
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Item creativePortableTankMold = Item.getByNameOrId("contenttweaker:creativeportabletankmold");
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final static ItemStack integratedCircuit = new ItemStack((Item.getByNameOrId("gregtech:meta_item_1")), 1, 32766); // Gregtech Community Edition Integrated Circuit
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protected final IItemHandler itemHandler;
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public GTCEItemHandler( IItemHandler itemHandler )
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public GTCEItemHandler(IItemHandler itemHandler)
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{
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this.itemHandler = itemHandler;
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}
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boolean isBlockableItem(ItemStack stack)
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{
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if ( stack.getItem() == Item.getByNameOrId("gregtech:meta_item_1") ) {
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int metadata = stack.getItemDamage();
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if ( metadata == 32766 || GTCElenses.contains(metadata) || GTCEmolds.contains(metadata)) {
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return false;
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}
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}
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if ( stack.getItem() == smallGearExtruderShape ) return false;
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if ( stack.getItem() == creativePortableTankMold) return false;
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return true;
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}
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@Override
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public boolean canRemoveAllExceptCircuits()
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{
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int slots = this.itemHandler.getSlots();
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for( int slot = 0; slot < slots; slot++ )
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{
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ItemStack is = this.itemHandler.getStackInSlot( slot );
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if ( is.isEmpty() || is.isItemEqual(integratedCircuit)) continue;
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for ( int slot = 0; slot < slots; slot++ ) {
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ItemStack is = this.itemHandler.getStackInSlot(slot);
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if ( is.isEmpty() || !isBlockableItem(is) ) continue;
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return false;
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}
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return true;
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}
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@Override
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public Iterator<ItemSlot> iterator() {
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public Iterator<ItemSlot> iterator()
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{
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return null;
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}
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}
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