Spatial Sky Renderer fixed

Changed Tooltips for Spatial Cells
Updated forge + mcp
This commit is contained in:
Sebastian Hartte
2020-06-13 15:51:04 +02:00
parent 5ec9600177
commit a4b16c21a3
12 changed files with 187 additions and 110 deletions
@@ -222,7 +222,7 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
double z = target.getHitVec().z;
// FIXME: Check how this looks, probably like shit, maybe provide parts the ability to supply particle textures???
effectRenderer.addEffect(new CableBusBreakingParticle(world, x, y, z, texture)
.multipleParticleScaleBy(0.8F));
.multiplyParticleScaleBy(0.8F));
}
return true;