Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells Updated forge + mcp
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@@ -222,7 +222,7 @@ public class BlockCableBus extends AEBaseTileBlock<TileCableBus> /* FIXME implem
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double z = target.getHitVec().z;
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// FIXME: Check how this looks, probably like shit, maybe provide parts the ability to supply particle textures???
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effectRenderer.addEffect(new CableBusBreakingParticle(world, x, y, z, texture)
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.multipleParticleScaleBy(0.8F));
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.multiplyParticleScaleBy(0.8F));
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}
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return true;
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