Qualified field and method access

This commit is contained in:
yueh
2015-08-06 18:53:17 +02:00
parent 8234c6dbb5
commit a5287f6779
6 changed files with 21 additions and 21 deletions
@@ -65,8 +65,8 @@ public class SlabBlockFeatureHandler implements IFeatureHandler
if( this.enabled )
{
this.slabs.setCreativeTab( CreativeTab.instance );
GameRegistry.registerBlock( slabs, AEBaseItemBlockSlab.class, "tile." + slabs.name(), slabs, slabs.doubleSlabs(), false );
GameRegistry.registerBlock( slabs.doubleSlabs(), AEBaseItemBlockSlab.class, "tile." + slabs.name() + ".double", slabs, slabs.doubleSlabs(), true );
GameRegistry.registerBlock( this.slabs, AEBaseItemBlockSlab.class, "tile." + this.slabs.name(), this.slabs, this.slabs.doubleSlabs(), false );
GameRegistry.registerBlock( this.slabs.doubleSlabs(), AEBaseItemBlockSlab.class, "tile." + this.slabs.name() + ".double", this.slabs, this.slabs.doubleSlabs(), true );
}
}
}
@@ -219,7 +219,7 @@ public class PacketNEIRecipe extends AppEngPacket
// If that doesn't work, grab from the player's inventory
if( whichItem == null && playerInventory != null )
{
whichItem = extractItemFromPlayerInventory( player, realForFake, patternItem );
whichItem = this.extractItemFromPlayerInventory( player, realForFake, patternItem );
}
craftMatrix.setInventorySlotContents( x, whichItem );