Wrong culling direction when rendering inscriber

Fixes #1806
This commit is contained in:
yueh
2015-08-15 19:48:12 +02:00
parent 7f72ba97f0
commit a567dcc026
@@ -159,6 +159,7 @@ public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileIn
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
GL11.glCullFace( GL11.GL_FRONT );
Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
@@ -224,6 +225,9 @@ public class RenderBlockInscriber extends BaseBlockRender<BlockInscriber, TileIn
tess.draw();
GL11.glCullFace( GL11.GL_BACK );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glPopMatrix();
int items = 0;