Inscriber is fully functional, just needs textures.
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@@ -114,9 +114,8 @@ public class RenderBlockCharger extends BaseBlockRender
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if ( sis != null )
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{
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applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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GL11.glPushMatrix();
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applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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try
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{
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