Inscriber is fully functional, just needs textures.
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@@ -284,7 +284,10 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile
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{
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// TODO: Optimize Network Load
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if ( worldObj != null )
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{
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AELog.blockUpdate( xCoord, yCoord, zCoord, this );
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worldObj.markBlockForUpdate( xCoord, yCoord, zCoord );
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}
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}
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}
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