Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -94,7 +94,7 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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@@ -135,7 +135,7 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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@@ -76,7 +76,7 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock implements IOr
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@Override
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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@@ -98,7 +98,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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@Override
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public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
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{
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if( !AEConfig.instance.enableEffects )
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if( !AEConfig.instance().isEnableEffects() )
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{
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return;
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}
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