Refactored AEConfig (#2633)

Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
This commit is contained in:
yueh
2016-11-26 14:07:34 +01:00
committed by GitHub
parent 6554e295d5
commit a665200c31
105 changed files with 1022 additions and 645 deletions
@@ -149,7 +149,7 @@ public class ClientHelper extends ServerHelper
@Override
public void spawnEffect( final EffectType effect, final World worldObj, final double posX, final double posY, final double posZ, final Object o )
{
if( AEConfig.instance.enableEffects )
if( AEConfig.instance().isEnableEffects() )
{
switch( effect )
{
@@ -354,7 +354,7 @@ public class ClientHelper extends ServerHelper
final ItemStack is = player.getHeldItem( hand );
try
{
NetworkHandler.instance.sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
NetworkHandler.instance().sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
me.setCanceled( true );
}
catch( final IOException e )