Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -149,7 +149,7 @@ public class ClientHelper extends ServerHelper
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@Override
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public void spawnEffect( final EffectType effect, final World worldObj, final double posX, final double posY, final double posZ, final Object o )
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{
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if( AEConfig.instance.enableEffects )
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if( AEConfig.instance().isEnableEffects() )
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{
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switch( effect )
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{
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@@ -354,7 +354,7 @@ public class ClientHelper extends ServerHelper
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final ItemStack is = player.getHeldItem( hand );
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try
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{
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NetworkHandler.instance.sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
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NetworkHandler.instance().sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
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me.setCanceled( true );
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}
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catch( final IOException e )
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