Refactored AEConfig (#2633)

Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
This commit is contained in:
yueh
2016-11-26 14:07:34 +01:00
committed by GitHub
parent 6554e295d5
commit a665200c31
105 changed files with 1022 additions and 645 deletions
@@ -77,8 +77,8 @@ public class GuiNetworkStatus extends AEBaseGui implements ISortSource
if( btn == this.units )
{
AEConfig.instance.nextPowerUnit( backwards );
this.units.set( AEConfig.instance.selectedPowerUnit() );
AEConfig.instance().nextPowerUnit( backwards );
this.units.set( AEConfig.instance().selectedPowerUnit() );
}
}
@@ -87,7 +87,7 @@ public class GuiNetworkStatus extends AEBaseGui implements ISortSource
{
super.initGui();
this.units = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.POWER_UNITS, AEConfig.instance.selectedPowerUnit() );
this.units = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.POWER_UNITS, AEConfig.instance().selectedPowerUnit() );
this.buttonList.add( this.units );
}