Refactored AEConfig (#2633)

Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
This commit is contained in:
yueh
2016-11-26 14:07:34 +01:00
committed by GitHub
parent 6554e295d5
commit a665200c31
105 changed files with 1022 additions and 645 deletions
@@ -263,11 +263,11 @@ public class ContainerCraftConfirm extends AEBaseContainer
{
if( g instanceof EntityPlayer )
{
NetworkHandler.instance.sendTo( a, (EntityPlayerMP) g );
NetworkHandler.instance.sendTo( b, (EntityPlayerMP) g );
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
if( c != null )
{
NetworkHandler.instance.sendTo( c, (EntityPlayerMP) g );
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
}
}
}
@@ -352,7 +352,7 @@ public class ContainerCraftConfirm extends AEBaseContainer
this.setAutoStart( false );
if( g != null && originalGui != null && this.getOpenContext() != null )
{
NetworkHandler.instance.sendTo( new PacketSwitchGuis( originalGui ), (EntityPlayerMP) this.getInventoryPlayer().player );
NetworkHandler.instance().sendTo( new PacketSwitchGuis( originalGui ), (EntityPlayerMP) this.getInventoryPlayer().player );
final TileEntity te = this.getOpenContext().getTile();
Platform.openGUI( this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui );