Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -263,11 +263,11 @@ public class ContainerCraftConfirm extends AEBaseContainer
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{
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if( g instanceof EntityPlayer )
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{
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NetworkHandler.instance.sendTo( a, (EntityPlayerMP) g );
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NetworkHandler.instance.sendTo( b, (EntityPlayerMP) g );
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NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
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NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
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if( c != null )
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{
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NetworkHandler.instance.sendTo( c, (EntityPlayerMP) g );
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NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
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}
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}
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}
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@@ -352,7 +352,7 @@ public class ContainerCraftConfirm extends AEBaseContainer
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this.setAutoStart( false );
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if( g != null && originalGui != null && this.getOpenContext() != null )
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{
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NetworkHandler.instance.sendTo( new PacketSwitchGuis( originalGui ), (EntityPlayerMP) this.getInventoryPlayer().player );
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NetworkHandler.instance().sendTo( new PacketSwitchGuis( originalGui ), (EntityPlayerMP) this.getInventoryPlayer().player );
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final TileEntity te = this.getOpenContext().getTile();
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Platform.openGUI( this.getInventoryPlayer().player, te, this.getOpenContext().getSide(), originalGui );
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