Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -64,12 +64,12 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
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{
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super.onUpdate();
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if( !AEConfig.instance.isFeatureEnabled( AEFeature.InWorldFluix ) )
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if( !AEConfig.instance().isFeatureEnabled( AEFeature.IN_WORLD_FLUIX ) )
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{
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return;
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}
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if( Platform.isClient() && this.delay > 30 && AEConfig.instance.enableEffects )
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if( Platform.isClient() && this.delay > 30 && AEConfig.instance().isEnableEffects() )
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{
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CommonHelper.proxy.spawnEffect( EffectType.Lightning, this.worldObj, this.posX, this.posY, this.posZ, null );
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this.delay = 0;
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