Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -141,7 +141,7 @@ public final class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntit
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}
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}
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if( AEConfig.instance.isFeatureEnabled( AEFeature.TinyTNTBlockDamage ) )
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if( AEConfig.instance().isFeatureEnabled( AEFeature.TINY_TNT_BLOCK_DAMAGE ) )
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{
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this.posY -= 0.25;
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final Explosion ex = new Explosion( this.worldObj, this, this.posX, this.posY, this.posZ, 0.2f, false, false );
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