Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -201,7 +201,7 @@ public class TickHandler
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final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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if( !jobSet.isEmpty() )
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{
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final int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
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final int simTime = Math.max( 1, AEConfig.instance().getCraftingCalculationTimePerTick() / jobSet.size() );
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final Iterator<CraftingJob> i = jobSet.iterator();
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while( i.hasNext() )
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{
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