Refactored AEConfig (#2633)

Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
This commit is contained in:
yueh
2016-11-26 14:07:34 +01:00
committed by GitHub
parent 6554e295d5
commit a665200c31
105 changed files with 1022 additions and 645 deletions
@@ -84,7 +84,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
public ToolMatterCannon()
{
super( AEConfig.instance.matterCannonBattery );
super( AEConfig.instance().getMatterCannonBattery() );
}
@Override
@@ -271,7 +271,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
}
pos.entityHit.attackEntityFrom( DamageSource.causePlayerDamage( p ), 0 );
NetworkHandler.instance.sendToAll( marker.getPacket() );
NetworkHandler.instance().sendToAll( marker.getPacket() );
}
else if( pos.typeOfHit == RayTraceResult.Type.BLOCK )
{
@@ -401,7 +401,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
}
else if( pos.typeOfHit == RayTraceResult.Type.BLOCK )
{
if( !AEConfig.instance.isFeatureEnabled( AEFeature.MassCannonBlockDamage ) )
if( !AEConfig.instance().isFeatureEnabled( AEFeature.MASS_CANNON_BLOCK_DAMAGE ) )
{
penetration = 0;
}