Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -84,7 +84,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
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public ToolMatterCannon()
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{
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super( AEConfig.instance.matterCannonBattery );
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super( AEConfig.instance().getMatterCannonBattery() );
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}
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@Override
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@@ -271,7 +271,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
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}
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pos.entityHit.attackEntityFrom( DamageSource.causePlayerDamage( p ), 0 );
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NetworkHandler.instance.sendToAll( marker.getPacket() );
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NetworkHandler.instance().sendToAll( marker.getPacket() );
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}
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else if( pos.typeOfHit == RayTraceResult.Type.BLOCK )
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{
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@@ -401,7 +401,7 @@ public class ToolMatterCannon extends AEBasePoweredItem implements IStorageCell
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}
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else if( pos.typeOfHit == RayTraceResult.Type.BLOCK )
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{
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if( !AEConfig.instance.isFeatureEnabled( AEFeature.MassCannonBlockDamage ) )
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if( !AEConfig.instance().isFeatureEnabled( AEFeature.MASS_CANNON_BLOCK_DAMAGE ) )
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{
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penetration = 0;
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}
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