Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -99,7 +99,7 @@ public class PathGridCache implements IPathingGrid
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this.updateNetwork = false;
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this.setChannelsInUse( 0 );
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if( !AEConfig.instance.isFeatureEnabled( AEFeature.Channels ) )
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if( !AEConfig.instance().isFeatureEnabled( AEFeature.CHANNELS ) )
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{
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final int used = this.calculateRequiredChannels();
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@@ -339,7 +339,7 @@ public class PathGridCache implements IPathingGrid
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private void achievementPost()
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{
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if( this.lastChannels != this.getChannelsInUse() && AEConfig.instance.isFeatureEnabled( AEFeature.Channels ) )
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if( this.lastChannels != this.getChannelsInUse() && AEConfig.instance().isFeatureEnabled( AEFeature.CHANNELS ) )
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{
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final Achievements currentBracket = this.getAchievementBracket( this.getChannelsInUse() );
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final Achievements lastBracket = this.getAchievementBracket( this.lastChannels );
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