Refactored AEConfig (#2633)

Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
This commit is contained in:
yueh
2016-11-26 14:07:34 +01:00
committed by GitHub
parent 6554e295d5
commit a665200c31
105 changed files with 1022 additions and 645 deletions
@@ -134,7 +134,7 @@ public class PartPlacement
else
{
player.swingArm( hand );
NetworkHandler.instance.sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
}
return EnumActionResult.SUCCESS;
}
@@ -186,7 +186,7 @@ public class PartPlacement
else
{
player.swingArm( hand );
NetworkHandler.instance.sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
return EnumActionResult.SUCCESS;
}
}
@@ -212,7 +212,7 @@ public class PartPlacement
{
if( world.isRemote )
{
NetworkHandler.instance.sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
}
return EnumActionResult.SUCCESS;
}
@@ -275,7 +275,7 @@ public class PartPlacement
else
{
player.swingArm( hand );
NetworkHandler.instance.sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
NetworkHandler.instance().sendToServer( new PacketPartPlacement( pos, side, getEyeOffset( player ), hand ) );
return EnumActionResult.SUCCESS;
}
}
@@ -431,7 +431,7 @@ public class PartPlacement
if( event.getEntityPlayer().isSneaking() && held != null && supportedItem )
{
NetworkHandler.instance.sendToServer( new PacketClick( event.getPos(), event.getFace(), 0, 0, 0, event.getHand() ) );
NetworkHandler.instance().sendToServer( new PacketClick( event.getPos(), event.getFace(), 0, 0, 0, event.getHand() ) );
}
}
}