Refactored AEConfig (#2633)
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
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@@ -44,19 +44,11 @@ public final class MeteoriteWorldGen implements IWorldGenerator
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{
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if( WorldGenRegistry.INSTANCE.isWorldGenEnabled( WorldGenType.METEORITES, w ) )
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{
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// add new meteorites?
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if( r.nextFloat() < AEConfig.instance.meteoriteSpawnChance )
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{
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final int x = r.nextInt( 16 ) + ( chunkX << 4 );
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final int z = r.nextInt( 16 ) + ( chunkZ << 4 );
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final int x = r.nextInt( 16 ) + ( chunkX << 4 );
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final int z = r.nextInt( 16 ) + ( chunkZ << 4 );
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final int depth = AEConfig.instance().getMeteoriteMaximumSpawnHeight() + r.nextInt( 20 );
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final int depth = 180 + r.nextInt( 20 );
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TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( x, depth, z ) );
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}
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else
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{
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TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( chunkX << 4, 128, chunkZ << 4 ) );
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}
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TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( x, depth, z ) );
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}
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else
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{
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@@ -79,7 +71,7 @@ public final class MeteoriteWorldGen implements IWorldGenerator
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{
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for( int cz = pz - 6; cz < pz + 6; cz++ )
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{
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if( w.getChunkProvider().getLoadedChunk( cx, cz ) != null)
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if( w.getChunkProvider().getLoadedChunk( cx, cz ) != null )
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{
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if( px == cx && pz == cz )
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{
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@@ -144,9 +136,9 @@ public final class MeteoriteWorldGen implements IWorldGenerator
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minSqDist = Math.min( minSqDist, mp.getSqDistance( this.x, this.z ) );
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}
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final boolean isCluster = ( minSqDist < 30 * 30 ) && Platform.getRandomFloat() < AEConfig.instance.meteoriteClusterChance;
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final boolean isCluster = ( minSqDist < 30 * 30 ) && Platform.getRandomFloat() < AEConfig.instance().getMeteoriteClusterChance();
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if( minSqDist > AEConfig.instance.minMeteoriteDistanceSq || isCluster )
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if( minSqDist > AEConfig.instance().getMinMeteoriteDistanceSq() || isCluster )
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{
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MeteoriteWorldGen.this.tryMeteorite( world, this.depth, this.x, this.z );
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}
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