Final fields, params and variables

This commit is contained in:
yueh
2015-12-24 02:09:38 +01:00
parent 99215e1701
commit a6ee559723
21 changed files with 89 additions and 89 deletions
@@ -187,7 +187,7 @@ public class BusRenderer implements IItemRenderer
return this.renderer;
}
public void setRenderer( ModelGenerator renderer )
public void setRenderer( final ModelGenerator renderer )
{
this.renderer = renderer;
}
@@ -10,13 +10,13 @@ import appeng.client.texture.IAESprite;
public class IconUnwrapper extends TextureAtlasSprite
{
private int width;
private int height;
private final int width;
private final int height;
private float max_u;
private float min_u;
private float min_v;
private float max_v;
private final float max_u;
private final float min_u;
private final float min_v;
private final float max_v;
protected IconUnwrapper(
final IAESprite src )
@@ -41,8 +41,8 @@ public class ModelGenerator
private static final class CachedModel implements IBakedModel
{
private List<BakedQuad>[] faces = new List[6];
private List<BakedQuad> general;
private final List<BakedQuad>[] faces = new List[6];
private final List<BakedQuad> general;
public CachedModel()
{
@@ -115,7 +115,7 @@ public class ModelGenerator
private IBlockAccess blockAccess;
private CachedModel generatedModel = new CachedModel();
private final CachedModel generatedModel = new CachedModel();
// used to create faces...
private final FaceBakery faceBakery = new FaceBakery();
@@ -135,11 +135,11 @@ public class ModelGenerator
};
private EnumSet<EnumFacing> renderFaces = EnumSet.allOf( EnumFacing.class );
private boolean flipTexture = false;
private List<SMFace> faces = new ArrayList();
private final List<SMFace> faces = new ArrayList();
private int point = 0;
private int brightness = -1;
private float[][] points = new float[4][];
private final float[][] points = new float[4][];
private EnumFacing currentFace = EnumFacing.UP;
private int color = -1;
@@ -636,7 +636,7 @@ public class ModelGenerator
return blockAccess;
}
public void setBlockAccess( IBlockAccess blockAccess )
public void setBlockAccess( final IBlockAccess blockAccess )
{
this.blockAccess = blockAccess;
}
@@ -646,7 +646,7 @@ public class ModelGenerator
return renderAllFaces;
}
public void setRenderAllFaces( boolean renderAllFaces )
public void setRenderAllFaces( final boolean renderAllFaces )
{
this.renderAllFaces = renderAllFaces;
}
@@ -656,7 +656,7 @@ public class ModelGenerator
return uvRotateBottom;
}
public int setUvRotateBottom( int uvRotateBottom )
public int setUvRotateBottom( final int uvRotateBottom )
{
this.uvRotateBottom = uvRotateBottom;
return uvRotateBottom;
@@ -667,7 +667,7 @@ public class ModelGenerator
return uvRotateEast;
}
public int setUvRotateEast( int uvRotateEast )
public int setUvRotateEast( final int uvRotateEast )
{
this.uvRotateEast = uvRotateEast;
return uvRotateEast;
@@ -678,7 +678,7 @@ public class ModelGenerator
return uvRotateNorth;
}
public int setUvRotateNorth( int uvRotateNorth )
public int setUvRotateNorth( final int uvRotateNorth )
{
this.uvRotateNorth = uvRotateNorth;
return uvRotateNorth;
@@ -689,7 +689,7 @@ public class ModelGenerator
return uvRotateSouth;
}
public int setUvRotateSouth( int uvRotateSouth )
public int setUvRotateSouth( final int uvRotateSouth )
{
this.uvRotateSouth = uvRotateSouth;
return uvRotateSouth;
@@ -700,7 +700,7 @@ public class ModelGenerator
return uvRotateTop;
}
public int setUvRotateTop( int uvRotateTop )
public int setUvRotateTop( final int uvRotateTop )
{
this.uvRotateTop = uvRotateTop;
return uvRotateTop;
@@ -711,7 +711,7 @@ public class ModelGenerator
return uvRotateWest;
}
public int setUvRotateWest( int uvRotateWest )
public int setUvRotateWest( final int uvRotateWest )
{
this.uvRotateWest = uvRotateWest;
return uvRotateWest;
@@ -722,7 +722,7 @@ public class ModelGenerator
return renderMinX;
}
public void setRenderMinX( double renderMinX )
public void setRenderMinX( final double renderMinX )
{
this.renderMinX = renderMinX;
}
@@ -732,7 +732,7 @@ public class ModelGenerator
return renderMinY;
}
public void setRenderMinY( double renderMinY )
public void setRenderMinY( final double renderMinY )
{
this.renderMinY = renderMinY;
}
@@ -742,7 +742,7 @@ public class ModelGenerator
return renderMinZ;
}
public void setRenderMinZ( double renderMinZ )
public void setRenderMinZ( final double renderMinZ )
{
this.renderMinZ = renderMinZ;
}
@@ -752,7 +752,7 @@ public class ModelGenerator
return renderMaxX;
}
public void setRenderMaxX( double renderMaxX )
public void setRenderMaxX( final double renderMaxX )
{
this.renderMaxX = renderMaxX;
}
@@ -762,7 +762,7 @@ public class ModelGenerator
return renderMaxY;
}
public void setRenderMaxY( double renderMaxY )
public void setRenderMaxY( final double renderMaxY )
{
this.renderMaxY = renderMaxY;
}
@@ -772,7 +772,7 @@ public class ModelGenerator
return renderMaxZ;
}
public void setRenderMaxZ( double renderMaxZ )
public void setRenderMaxZ( final double renderMaxZ )
{
this.renderMaxZ = renderMaxZ;
}
@@ -782,7 +782,7 @@ public class ModelGenerator
return flipTexture;
}
public void setFlipTexture( boolean flipTexture )
public void setFlipTexture( final boolean flipTexture )
{
this.flipTexture = flipTexture;
}
@@ -792,7 +792,7 @@ public class ModelGenerator
return renderFaces;
}
public void setRenderFaces( EnumSet<EnumFacing> renderFaces )
public void setRenderFaces( final EnumSet<EnumFacing> renderFaces )
{
this.renderFaces = renderFaces;
}
@@ -42,7 +42,7 @@ public class RenderBlocksWorkaround extends ModelGenerator
// TODO Auto-generated method stub
}
public void setOpacity( float f )
public void setOpacity( final float f )
{
this.opacity = f;
}
@@ -52,7 +52,7 @@ public class RenderBlocksWorkaround extends ModelGenerator
return faces;
}
public void setFaces( EnumSet<EnumFacing> faces )
public void setFaces( final EnumSet<EnumFacing> faces )
{
this.faces = faces;
}