#2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.powersink;
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//import net.minecraftforge.common.util.ForgeDirection;
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//
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//import cofh.api.energy.IEnergyReceiver;
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//
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//import appeng.api.config.PowerUnits;
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//import appeng.integration.IntegrationType;
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//import appeng.transformer.annotations.Integration.Interface;
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//
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//
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//@Interface( iname = IntegrationType.RF, iface = "cofh.api.energy.IEnergyReceiver" )
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//public abstract class RedstoneFlux extends RotaryCraft implements IEnergyReceiver
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//{
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// @Override
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// public final int receiveEnergy( ForgeDirection from, int maxReceive, boolean simulate )
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// {
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// final int networkRFDemand = (int) Math.floor( this.getExternalPowerDemand( PowerUnits.RF, maxReceive ) );
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// final int usedRF = Math.min( maxReceive, networkRFDemand );
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//
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// if( !simulate )
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// {
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// this.injectExternalPower( PowerUnits.RF, usedRF );
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// }
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//
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// return usedRF;
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// }
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//
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// @Override
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// public final int getEnergyStored( ForgeDirection from )
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// {
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// return (int) Math.floor( PowerUnits.AE.convertTo( PowerUnits.RF, this.getAECurrentPower() ) );
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// }
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//
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// @Override
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// public final int getMaxEnergyStored( ForgeDirection from )
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// {
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// return (int) Math.floor( PowerUnits.AE.convertTo( PowerUnits.RF, this.getAEMaxPower() ) );
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// }
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//
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// @Override
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// public final boolean canConnectEnergy( ForgeDirection from )
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// {
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// return this.getPowerSides().contains( from );
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// }
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// }
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