Updating the blockstate of invalid TEs will cause Forge to restore the block including the TE leading to invalid TEs sticking around after being moved.
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@@ -74,7 +74,7 @@ public class TileCraftingStorageTile extends TileCraftingTile
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@Override
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public int getStorageBytes()
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{
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if( this.world == null || this.notLoaded() )
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if( this.world == null || this.notLoaded() || this.isInvalid() )
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{
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return 0;
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}
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