Fixed Bug: #0618 - Flicking Particles When crafting is busy.
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@@ -58,15 +58,6 @@ public class EnergyFx extends EntityBreakingFX
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public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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/*
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* Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
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*
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* GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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*
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* GL11.glDepthMask( false ); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA,
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* GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glAlphaFunc( GL11.GL_GREATER, 0.003921569F );
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*/
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float f6 = this.particleTextureIndex.getMinU();
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float f7 = this.particleTextureIndex.getMaxU();
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float f8 = this.particleTextureIndex.getMinV();
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@@ -94,9 +85,6 @@ public class EnergyFx extends EntityBreakingFX
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par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
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(double) f6, (double) f9 );
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}
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// GL11.glPopAttrib();
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// GL11.glPopMatrix();
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}
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}
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