Fixed Bug: #0618 - Flicking Particles When crafting is busy.

This commit is contained in:
AlgorithmX2
2014-08-26 23:44:22 -05:00
parent 0139c5b35c
commit a985d742c5
4 changed files with 29 additions and 48 deletions
-12
View File
@@ -58,15 +58,6 @@ public class EnergyFx extends EntityBreakingFX
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
/*
* Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
*
* GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
*
* GL11.glDepthMask( false ); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA,
* GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glAlphaFunc( GL11.GL_GREATER, 0.003921569F );
*/
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();
@@ -94,9 +85,6 @@ public class EnergyFx extends EntityBreakingFX
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
(double) f6, (double) f9 );
}
// GL11.glPopAttrib();
// GL11.glPopMatrix();
}
}