Fixed Bug: #0618 - Flicking Particles When crafting is busy.

This commit is contained in:
AlgorithmX2
2014-08-26 23:44:22 -05:00
parent 0139c5b35c
commit a985d742c5
4 changed files with 29 additions and 48 deletions
+6 -4
View File
@@ -1,9 +1,7 @@
package appeng.client.render.effects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityBreakingFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.Item;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
@@ -42,11 +40,15 @@ public class MatterCannonFX extends EntityBreakingFX
this.particleAlpha *= 0.59f;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();