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This commit is contained in:
@@ -54,7 +54,7 @@ public enum PowerUnits
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* will normally returns 64, as it will convert the EU, to AE with AE's power settings.
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*
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* @param target target power unit
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* @param value value
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* @param value value
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*
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* @return value converted to target units, from this units.
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*/
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@@ -1,3 +1,4 @@
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package appeng.api.definitions;
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@@ -86,23 +86,16 @@ public interface IBlocks
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IBlockDefinition quartzPillarStair();
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/*
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IBlockDefinition skyStoneSlab();
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* IBlockDefinition skyStoneSlab();
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* IBlockDefinition skyStoneBlockSlab();
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* IBlockDefinition skyStoneBrickSlab();
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* IBlockDefinition skyStoneSmallBrickSlab();
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* IBlockDefinition fluixSlab();
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* IBlockDefinition quartzSlab();
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* IBlockDefinition chiseledQuartzSlab();
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* IBlockDefinition quartzPillarSlab();
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*/
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IBlockDefinition skyStoneBlockSlab();
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IBlockDefinition skyStoneBrickSlab();
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IBlockDefinition skyStoneSmallBrickSlab();
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IBlockDefinition fluixSlab();
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IBlockDefinition quartzSlab();
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IBlockDefinition chiseledQuartzSlab();
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IBlockDefinition quartzPillarSlab();
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*/
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/*
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* misc
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*/
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@@ -1,3 +1,4 @@
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package appeng.api.definitions;
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@@ -32,11 +32,11 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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public interface IItemDefinition extends IComparableDefinition
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{
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/**
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* @return the unique name of the definition which will be used to register the underlying structure. Will never be null
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* @return the unique name of the definition which will be used to register the underlying structure. Will never be
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* null
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*/
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@Nonnull
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String identifier();
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@@ -78,15 +78,15 @@ public interface IParts
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IItemDefinition p2PTunnelLiquids();
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//IItemDefinition p2PTunnelEU();
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// IItemDefinition p2PTunnelEU();
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//IItemDefinition p2PTunnelRF();
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// IItemDefinition p2PTunnelRF();
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IItemDefinition p2PTunnelLight();
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//IItemDefinition p2PTunnelOpenComputers();
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// IItemDefinition p2PTunnelOpenComputers();
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// IItemDefinition p2PTunnelPneumaticCraft();
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// IItemDefinition p2PTunnelPneumaticCraft();
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IItemDefinition cableAnchor();
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@@ -1,3 +1,4 @@
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package appeng.api.definitions;
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@@ -1,3 +1,4 @@
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package appeng.api.exceptions;
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@@ -1,3 +1,4 @@
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package appeng.api.exceptions;
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@@ -45,8 +45,8 @@ public interface IGrinderRegistry
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/**
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* add a new recipe the easy way, in → out, how many turns., duplicates will not be added.
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*
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* @param in input
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* @param out output
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* @param in input
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* @param out output
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* @param turns amount of turns to turn the input into the output
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*/
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void addRecipe( ItemStack in, ItemStack out, int turns );
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@@ -54,24 +54,24 @@ public interface IGrinderRegistry
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/**
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* add a new recipe with optional outputs, duplicates will not be added.
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*
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* @param in input
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* @param out output
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* @param in input
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* @param out output
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* @param optional optional output
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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*/
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void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, int turns );
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/**
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* add a new recipe with optional outputs, duplicates will not be added.
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*
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* @param in input
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* @param out output
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* @param optional optional output
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param in input
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* @param out output
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* @param optional optional output
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* @param chance chance to get the optional output within 0.0 - 1.0
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* @param optional2 second optional output
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* @param chance2 chance to get the second optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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* @param chance2 chance to get the second optional output within 0.0 - 1.0
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* @param turns amount of turns to turn the input into the outputs
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*/
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void addRecipe( ItemStack in, ItemStack out, ItemStack optional, float chance, ItemStack optional2, float chance2, int turns );
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@@ -1,3 +1,4 @@
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package appeng.api.features;
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@@ -1,3 +1,4 @@
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package appeng.api.features;
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@@ -33,7 +33,7 @@ public interface IMatterCannonAmmoRegistry
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/**
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* register a new ammo, generally speaking this is based off of atomic weight to make it easier to guess at
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*
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* @param ammo new ammo
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* @param ammo new ammo
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* @param weight atomic weight
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*/
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void registerAmmo( ItemStack ammo, double weight );
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@@ -42,9 +42,9 @@ public interface INetworkEncodable
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/**
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* Encode the wireless frequency via the Controller.
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*
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* @param item the wireless terminal.
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* @param item the wireless terminal.
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* @param encKey the wireless encryption key.
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* @param name null for now.
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* @param name null for now.
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*/
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void setEncryptionKey( ItemStack item, String encKey, String name );
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}
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@@ -42,7 +42,7 @@ public interface IP2PTunnelRegistry
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* attunements for AE's P2P Tunnels
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*
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* @param trigger - the item which triggers attunement. Nullable, but then ignored
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* @param type - the type of tunnel. Nullable, but then ignored
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* @param type - the type of tunnel. Nullable, but then ignored
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*/
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void addNewAttunement( @Nullable ItemStack trigger, @Nullable TunnelType type );
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@@ -47,8 +47,8 @@ public interface IWirelessTermHandler extends INetworkEncodable
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* use an amount of power, in AE units
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*
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* @param amount is in AE units ( 5 per MJ ), if you return false, the item should be dead and return false for
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* hasPower
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* @param is wireless terminal
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* hasPower
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* @param is wireless terminal
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*
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* @return true if wireless terminal uses power
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*/
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@@ -1,3 +1,4 @@
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package appeng.api.features;
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@@ -41,7 +41,7 @@ public interface ICraftingPatternItem
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* Access Details about a pattern
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*
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* @param is pattern
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* @param w crafting world
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* @param w crafting world
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*
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* @return details of pattern
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*/
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@@ -39,7 +39,7 @@ public interface IBiometricCard
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{
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/**
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* Set the {@link GameProfile} to null, to clear it.
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* Set the {@link GameProfile} to null, to clear it.
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*/
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void setProfile( ItemStack itemStack, GameProfile username );
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@@ -67,7 +67,7 @@ public interface IBiometricCard
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/**
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* remove a permission from the item stack.
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*
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* @param itemStack card
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* @param itemStack card
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* @param permission to be removed permission
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*/
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void removePermission( ItemStack itemStack, SecurityPermissions permission );
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@@ -75,7 +75,7 @@ public interface IBiometricCard
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/**
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* add a permission to the item stack.
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*
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* @param itemStack card
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* @param itemStack card
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* @param permission to be added permission
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*/
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void addPermission( ItemStack itemStack, SecurityPermissions permission );
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@@ -84,8 +84,8 @@ public interface IBiometricCard
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* lets you handle submission of security values on the card for custom behavior.
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*
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* @param registry security registry
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* @param pr player registry
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* @param is card
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* @param pr player registry
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* @param is card
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*/
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void registerPermissions( ISecurityRegistry registry, IPlayerRegistry pr, ItemStack is );
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}
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@@ -41,11 +41,11 @@ public interface IMemoryCard
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* Configures the data stored on the memory card, the SettingsName, will be
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* localized when displayed.
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*
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* @param is item
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* @param is item
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* @param SettingsName unlocalized string that represents the tile entity.
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* @param data may contain a String called "tooltip" which is is a
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* unlocalized string displayed after the settings name, optional
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* but can be used to add details to the card for later.
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* @param data may contain a String called "tooltip" which is is a
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* unlocalized string displayed after the settings name, optional
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* but can be used to add details to the card for later.
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*/
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void setMemoryCardContents( ItemStack is, String SettingsName, NBTTagCompound data );
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@@ -72,7 +72,7 @@ public interface IMemoryCard
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* notify the user of a outcome related to the memory card.
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*
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* @param player that used the card.
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* @param msg which message to send.
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* @param msg which message to send.
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*/
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void notifyUser( EntityPlayer player, MemoryCardMessages msg );
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}
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@@ -89,10 +89,10 @@ public interface ISpatialStorageCell
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/**
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* Perform a spatial swap with the contents of the cell, and the world.
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*
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* @param is spatial storage cell
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* @param w world of spatial
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* @param min min coord
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* @param max max coord
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* @param is spatial storage cell
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* @param w world of spatial
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* @param min min coord
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* @param max max coord
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* @param doTransition transition
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*
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* @return result of transition
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@@ -77,7 +77,7 @@ public interface IStorageCell extends ICellWorkbenchItem
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* don't care, just return false; As the handler for this type of cell is
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* still the default cells, the normal AE black list is also applied.
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*
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* @param cellItem item
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* @param cellItem item
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* @param requestedAddition requested addition
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*
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* @return true to preventAdditionOfItem
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@@ -36,8 +36,8 @@ public interface ICraftingMachine
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/**
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* inserts a crafting plan, and the necessary items into the crafting machine.
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*
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* @param patternDetails details of pattern
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* @param table crafting table
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* @param patternDetails details of pattern
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* @param table crafting table
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* @param ejectionDirection ejection direction
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*
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* @return if it was accepted, all or nothing.
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@@ -37,7 +37,7 @@ public interface IMovableHandler
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* that single entity, you cannot opt out of single entities.
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*
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* @param myClass tile entity class
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* @param tile tile entity
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* @param tile tile entity
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*
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* @return true if it can handle moving
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*/
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@@ -51,16 +51,22 @@ public interface IMovableHandler
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* Potential Example:
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*
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* <pre>
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* {@code
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* Chunk c = world.getChunkFromBlockCoords( x, z ); c.setChunkBlockTileEntity( x
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* & 0xF, y + y, z & 0xF, tile );
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*
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* if ( c.isChunkLoaded ) { world.addTileEntity( tile ); world.markBlockForUpdate( x,
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* y, z ); }
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* {
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* @code
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* Chunk c = world.getChunkFromBlockCoords( x, z );
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* c.setChunkBlockTileEntity( x
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* & 0xF, y + y, z & 0xF, tile );
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*
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* if( c.isChunkLoaded )
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* {
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* world.addTileEntity( tile );
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* world.markBlockForUpdate( x,
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* y, z );
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* }
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* }
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* </pre>
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*
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* @param tile to be moved tile
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* @param tile to be moved tile
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* @param world world of tile
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* @param newPosition the new location
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*/
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@@ -56,7 +56,8 @@ public enum GridFlags
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DENSE_CAPACITY,
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/**
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* This block is part of a multiblock, used in conjunction with REQUIRE_CHANNEL, and {@link IGridMultiblock} see this
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* This block is part of a multiblock, used in conjunction with REQUIRE_CHANNEL, and {@link IGridMultiblock} see
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* this
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* interface for details.
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*/
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MULTIBLOCK,
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@@ -85,7 +85,7 @@ public interface IGridBlock
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/**
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* Update Blocks network/connection/booting status. grid,
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*
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* @param grid grid
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* @param grid grid
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* @param channelsInUse used channels
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*/
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void setNetworkStatus( IGrid grid, int channelsInUse );
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@@ -48,7 +48,7 @@ public interface IGridCache
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* information, do it on the next updateTick.
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*
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* @param gridNode removed from that grid
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* @param machine to be removed machine
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* @param machine to be removed machine
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*/
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void removeNode( IGridNode gridNode, IGridHost machine );
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@@ -60,7 +60,7 @@ public interface IGridCache
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* information, do it on the next updateTick.
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*
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* @param gridNode added to grid node
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* @param machine to be added machine
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* @param machine to be added machine
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*/
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void addNode( IGridNode gridNode, IGridHost machine );
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@@ -44,7 +44,7 @@ public interface IGridHost
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* Grid when your block is ready.
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*
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* @param dir feel free to ignore this, most blocks will use the same node
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* for every side.
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* for every side.
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*
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* @return a new IGridNode, create these with
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* AEApi.INSTANCE().createGridNode( MyIGridBlock )
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@@ -119,7 +119,7 @@ public interface IGridNode
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*
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* Important: You must call this before updateState.
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*
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* @param name nbt name
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* @param name nbt name
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* @param nodeData to be loaded data
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*/
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void loadFromNBT( String name, NBTTagCompound nodeData );
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@@ -128,7 +128,7 @@ public interface IGridNode
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* this should be called for each node you maintain, you can save all your nodes to the same tag with different
|
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* names, if you fail to complete the load / save procedure, network state may be lost between game load/saves.
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*
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||||
* @param name nbt name
|
||||
* @param name nbt name
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* @param nodeData to be saved data
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||||
*/
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void saveToNBT( String name, NBTTagCompound nodeData );
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@@ -155,7 +155,8 @@ public interface IGridNode
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||||
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||||
/**
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* tell the node who was responsible for placing it, failure to do this may result in in-compatibility with the
|
||||
* security system. Called instead of loadFromNBT when initially placed, once set never required again, the value is saved with the Node NBT.
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||||
* security system. Called instead of loadFromNBT when initially placed, once set never required again, the value is
|
||||
* saved with the Node NBT.
|
||||
*
|
||||
* @param playerID new player id
|
||||
*/
|
||||
|
||||
@@ -42,9 +42,9 @@ public interface ICraftingGrid extends IGridCache
|
||||
|
||||
/**
|
||||
* @param whatToCraft requested craft
|
||||
* @param world crafting world
|
||||
* @param slot slot index
|
||||
* @param details pattern details
|
||||
* @param world crafting world
|
||||
* @param slot slot index
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||||
* @param details pattern details
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||||
*
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||||
* @return a collection of crafting patterns for the item in question.
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||||
*/
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||||
@@ -53,12 +53,12 @@ public interface ICraftingGrid extends IGridCache
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||||
/**
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||||
* Begin calculating a crafting job.
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||||
*
|
||||
* @param world crafting world
|
||||
* @param grid network
|
||||
* @param world crafting world
|
||||
* @param grid network
|
||||
* @param actionSrc source
|
||||
* @param craftWhat result
|
||||
* @param callback callback
|
||||
* -- optional
|
||||
* @param callback callback
|
||||
* -- optional
|
||||
*
|
||||
* @return a future which will at an undetermined point in the future get you the {@link ICraftingJob} do not wait
|
||||
* on this, your be waiting forever.
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@@ -68,13 +68,14 @@ public interface ICraftingGrid extends IGridCache
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/**
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* Submit the job to the Crafting system for processing.
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||||
*
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||||
* @param job - the crafting job from beginCraftingJob
|
||||
* @param job - the crafting job from beginCraftingJob
|
||||
* @param requestingMachine - a machine if its being requested via automation, may be null.
|
||||
* @param target - can be null
|
||||
* @param prioritizePower - if cpu is null, this determine if the system should prioritize power, or if it should find the lower
|
||||
* end cpus, automatic processes generally should pick lower end cpus.
|
||||
* @param src - the action source to use when starting the job, this will be used for extracting items, should
|
||||
* usually be the same as the one provided to beginCraftingJob.
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||||
* @param target - can be null
|
||||
* @param prioritizePower - if cpu is null, this determine if the system should prioritize power, or if it should
|
||||
* find the lower
|
||||
* end cpus, automatic processes generally should pick lower end cpus.
|
||||
* @param src - the action source to use when starting the job, this will be used for extracting items, should
|
||||
* usually be the same as the one provided to beginCraftingJob.
|
||||
*
|
||||
* @return null ( if failed ) or an {@link ICraftingLink} other wise, if you send requestingMachine you need to
|
||||
* properly keep track of this and handle the nbt saving and loading of the object as well as the
|
||||
|
||||
@@ -38,7 +38,7 @@ public interface ICraftingMedium
|
||||
* possible the output should be directed.
|
||||
*
|
||||
* @param patternDetails details
|
||||
* @param table crafting table
|
||||
* @param table crafting table
|
||||
*
|
||||
* @return if the pattern was successfully pushed.
|
||||
*/
|
||||
|
||||
@@ -48,7 +48,7 @@ public interface ICraftingPatternDetails
|
||||
/**
|
||||
* @param slotIndex specific slot index
|
||||
* @param itemStack item in slot
|
||||
* @param world crafting world
|
||||
* @param world crafting world
|
||||
*
|
||||
* @return if an item can be used in the specific slot for this pattern.
|
||||
*/
|
||||
@@ -88,7 +88,7 @@ public interface ICraftingPatternDetails
|
||||
* Allow using this INSTANCE of the pattern details to preform the crafting action with performance enhancements.
|
||||
*
|
||||
* @param craftingInv inventory
|
||||
* @param world crafting world
|
||||
* @param world crafting world
|
||||
*
|
||||
* @return the crafted ( work bench ) item.
|
||||
*/
|
||||
|
||||
@@ -47,7 +47,7 @@ public interface ICraftingRequester extends IActionHost
|
||||
* be returned.
|
||||
*
|
||||
* @param items item
|
||||
* @param mode action mode
|
||||
* @param mode action mode
|
||||
*
|
||||
* @return unwanted item
|
||||
*/
|
||||
|
||||
@@ -42,7 +42,7 @@ public interface ICraftingWatcherHost
|
||||
* Called when a crafting status changes.
|
||||
*
|
||||
* @param craftingGrid current crafting grid
|
||||
* @param what change
|
||||
* @param what change
|
||||
*/
|
||||
void onRequestChange( ICraftingGrid craftingGrid, IAEItemStack what );
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public interface IAEPowerStorage extends IEnergySource
|
||||
/**
|
||||
* Inject amt, power into the device, it will store what it can, and return the amount unable to be stored.
|
||||
*
|
||||
* @param amt to be injected amount
|
||||
* @param amt to be injected amount
|
||||
* @param mode action mode
|
||||
*
|
||||
* @return amount of power which was unable to be stored
|
||||
|
||||
@@ -74,7 +74,7 @@ public interface IEnergyGrid extends IGridCache, IEnergySource, IEnergyGridProvi
|
||||
* Another important note, is that if a network that had overflow is deleted, its power is gone, this is one of the
|
||||
* reasons why keeping overflow to a minimum is important.
|
||||
*
|
||||
* @param amt power to inject into the network
|
||||
* @param amt power to inject into the network
|
||||
* @param mode should the action be simulated or performed?
|
||||
*
|
||||
* @return the amount of power that the network has OVER the limit.
|
||||
|
||||
@@ -34,7 +34,7 @@ public interface IEnergySource
|
||||
/**
|
||||
* Extract power from the network.
|
||||
*
|
||||
* @param amt extracted power
|
||||
* @param amt extracted power
|
||||
* @param mode should the action be simulated or performed?
|
||||
*
|
||||
* @return returns extracted power.
|
||||
|
||||
@@ -30,8 +30,7 @@ import appeng.api.networking.energy.IEnergyGrid;
|
||||
|
||||
/**
|
||||
* Posted by the network when the power status of the network goes up or down,
|
||||
* the change is reflected via the {@link IEnergyGrid}.isNetworkPowered() or via
|
||||
* {@link IGridNode}.isActive()
|
||||
* the change is reflected via the {@link IEnergyGrid}.isNetworkPowered() or via {@link IGridNode}.isActive()
|
||||
*
|
||||
* Note: Most machines just need to check {@link IGridNode}.isActive()
|
||||
*/
|
||||
|
||||
@@ -36,7 +36,7 @@ public class MENetworkSpatialEvent extends MENetworkEvent
|
||||
public final double spatialEnergyUsage;
|
||||
|
||||
/**
|
||||
* @param SpatialIO ( INSTANCE of the SpatialIO block )
|
||||
* @param SpatialIO ( INSTANCE of the SpatialIO block )
|
||||
* @param EnergyUsage ( the amount of energy that the SpatialIO uses)
|
||||
*/
|
||||
public MENetworkSpatialEvent( final IGridHost SpatialIO, final double EnergyUsage )
|
||||
|
||||
@@ -42,7 +42,7 @@ public interface ISecurityGrid extends IGridCache
|
||||
* Check if a player has permissions.
|
||||
*
|
||||
* @param player to be checked player
|
||||
* @param perm checked permissions
|
||||
* @param perm checked permissions
|
||||
*
|
||||
* @return true if the player has permissions.
|
||||
*/
|
||||
@@ -52,7 +52,7 @@ public interface ISecurityGrid extends IGridCache
|
||||
* Check if a player has permissions.
|
||||
*
|
||||
* @param playerID id of player
|
||||
* @param perm checked permissions
|
||||
* @param perm checked permissions
|
||||
*
|
||||
* @return true if the player has permissions.
|
||||
*/
|
||||
|
||||
@@ -38,7 +38,7 @@ public interface ISecurityRegistry
|
||||
/**
|
||||
* Submit Permissions into the register.
|
||||
*
|
||||
* @param playerID player id
|
||||
* @param playerID player id
|
||||
* @param permissions permissions of player
|
||||
*/
|
||||
void addPlayer( int playerID, EnumSet<SecurityPermissions> permissions );
|
||||
|
||||
@@ -32,7 +32,8 @@ public interface ISpatialCache extends IGridCache
|
||||
{
|
||||
|
||||
/**
|
||||
* @return true if a region is defined at all, it doesn't have to be valid, but all points must be in the same world.
|
||||
* @return true if a region is defined at all, it doesn't have to be valid, but all points must be in the same
|
||||
* world.
|
||||
*/
|
||||
boolean hasRegion();
|
||||
|
||||
|
||||
@@ -44,11 +44,11 @@ public interface IStackWatcherHost
|
||||
/**
|
||||
* Called when a watched item changes amounts.
|
||||
*
|
||||
* @param o changed item list
|
||||
* @param o changed item list
|
||||
* @param fullStack old stack
|
||||
* @param diffStack new stack
|
||||
* @param src action source
|
||||
* @param chan storage channel
|
||||
* @param src action source
|
||||
* @param chan storage channel
|
||||
*/
|
||||
void onStackChange( IItemList o, IAEStack fullStack, IAEStack diffStack, BaseActionSource src, StorageChannel chan );
|
||||
}
|
||||
|
||||
@@ -68,8 +68,8 @@ public interface IGridTickable
|
||||
* Note: this is never called if you return null from getTickingRequest.
|
||||
*
|
||||
* @param TicksSinceLastCall the number of world ticks that were skipped since your last
|
||||
* tick, you can use this to adjust speed of processing or adjust
|
||||
* your tick rate.
|
||||
* tick, you can use this to adjust speed of processing or adjust
|
||||
* your tick rate.
|
||||
*
|
||||
* @return tick rate adjustment.
|
||||
*/
|
||||
|
||||
@@ -21,8 +21,10 @@
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
@API( apiVersion = "rv2", owner = "appliedenergistics2", provides = "appliedenergistics2|API" ) package appeng.api;
|
||||
@API( apiVersion = "rv2", owner = "appliedenergistics2", provides = "appliedenergistics2|API" )
|
||||
package appeng.api;
|
||||
|
||||
|
||||
import net.minecraftforge.fml.common.API;
|
||||
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@ public interface IPart extends IBoxProvider
|
||||
*
|
||||
* GL Available
|
||||
*
|
||||
* @param rh helper
|
||||
* @param rh helper
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
@@ -81,10 +81,10 @@ public interface IPart extends IBoxProvider
|
||||
*
|
||||
* GL is NOT Available
|
||||
*
|
||||
* @param x x coord
|
||||
* @param y y coord
|
||||
* @param z z coord
|
||||
* @param rh helper
|
||||
* @param x x coord
|
||||
* @param y y coord
|
||||
* @param z z coord
|
||||
* @param rh helper
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
@@ -95,10 +95,10 @@ public interface IPart extends IBoxProvider
|
||||
*
|
||||
* GL Available
|
||||
*
|
||||
* @param x x coord
|
||||
* @param y y coord
|
||||
* @param z z coord
|
||||
* @param rh helper
|
||||
* @param x x coord
|
||||
* @param y y coord
|
||||
* @param z z coord
|
||||
* @param rh helper
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
@@ -109,7 +109,7 @@ public interface IPart extends IBoxProvider
|
||||
* texture.
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
TextureAtlasSprite getBreakingTexture(ModelGenerator renderer);
|
||||
TextureAtlasSprite getBreakingTexture( ModelGenerator renderer );
|
||||
|
||||
/**
|
||||
* return true only if your part require dynamic rendering, must be consistent.
|
||||
@@ -239,7 +239,7 @@ public interface IPart extends IBoxProvider
|
||||
* Called when you right click the part, very similar to Block.onActivateBlock
|
||||
*
|
||||
* @param player right clicking player
|
||||
* @param pos position of block
|
||||
* @param pos position of block
|
||||
*
|
||||
* @return if your activate method performed something.
|
||||
*/
|
||||
@@ -249,7 +249,7 @@ public interface IPart extends IBoxProvider
|
||||
* Called when you right click the part, very similar to Block.onActivateBlock
|
||||
*
|
||||
* @param player shift right clicking player
|
||||
* @param pos position of block
|
||||
* @param pos position of block
|
||||
*
|
||||
* @return if your activate method performed something, you should use false unless you really need it.
|
||||
*/
|
||||
@@ -259,7 +259,7 @@ public interface IPart extends IBoxProvider
|
||||
* Add drops to the items being dropped into the world, if your item stores its contents when wrenched use the
|
||||
* wrenched boolean to control what data is saved vs dropped when it is broken.
|
||||
*
|
||||
* @param drops item drops if wrenched
|
||||
* @param drops item drops if wrenched
|
||||
* @param wrenched control flag for wrenched vs broken
|
||||
*/
|
||||
void getDrops( List<ItemStack> drops, boolean wrenched );
|
||||
@@ -273,8 +273,8 @@ public interface IPart extends IBoxProvider
|
||||
* same as Block.randomDisplayTick, for but parts.
|
||||
*
|
||||
* @param world world of block
|
||||
* @param pos location of block
|
||||
* @param r random
|
||||
* @param pos location of block
|
||||
* @param r random
|
||||
*/
|
||||
void randomDisplayTick( World world, BlockPos pos, Random r );
|
||||
|
||||
@@ -282,8 +282,8 @@ public interface IPart extends IBoxProvider
|
||||
* Called when placed in the world by a player, this happens before addWorld.
|
||||
*
|
||||
* @param player placing player
|
||||
* @param held held item
|
||||
* @param side placing side
|
||||
* @param held held item
|
||||
* @param side placing side
|
||||
*/
|
||||
void onPlacement( EntityPlayer player, ItemStack held, AEPartLocation side );
|
||||
|
||||
|
||||
@@ -34,7 +34,8 @@ import net.minecraft.world.World;
|
||||
public interface IPartHelper
|
||||
{
|
||||
/**
|
||||
* Register a new layer with the part layer system, this allows you to write an in between between tile entities and parts.
|
||||
* Register a new layer with the part layer system, this allows you to write an in between between tile entities and
|
||||
* parts.
|
||||
*
|
||||
* AE By Default includes,
|
||||
*
|
||||
@@ -52,7 +53,8 @@ public interface IPartHelper
|
||||
*
|
||||
* 7. IPipeConnection BC Pipe Connections
|
||||
*
|
||||
* As long as a valid layer is registered for a interface you can simply implement that interface on a part get implement it.
|
||||
* As long as a valid layer is registered for a interface you can simply implement that interface on a part get
|
||||
* implement it.
|
||||
*
|
||||
* @return true on success, false on failure, usually a error will be logged as well.
|
||||
*/
|
||||
|
||||
@@ -64,8 +64,8 @@ public interface IPartHost
|
||||
/**
|
||||
* try to add a new part to the specified side, returns false if it failed to be added.
|
||||
*
|
||||
* @param is new part
|
||||
* @param side onto side
|
||||
* @param is new part
|
||||
* @param side onto side
|
||||
* @param owner with owning player
|
||||
*
|
||||
* @return null if the item failed to add, the side it was placed on other wise ( may different for cables,
|
||||
@@ -90,14 +90,14 @@ public interface IPartHost
|
||||
* @return the part located on the specified side, or null if there is no part.
|
||||
*/
|
||||
IPart getPart( EnumFacing side );
|
||||
|
||||
|
||||
/**
|
||||
* removes the part on the side, this doesn't drop it or anything, if you don't do something with it, its just
|
||||
* "gone" and its never coming back; think about it.
|
||||
*
|
||||
* if you want to drop the part you must request it prior to removing it.
|
||||
*
|
||||
* @param side side of part
|
||||
* @param side side of part
|
||||
* @param suppressUpdate - used if you need to replace a part's INSTANCE, without really removing it first.
|
||||
*/
|
||||
void removePart( AEPartLocation side, boolean suppressUpdate );
|
||||
|
||||
@@ -28,8 +28,8 @@ import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
//@formatter:off
|
||||
|
||||
//@formatter:off
|
||||
|
||||
/**
|
||||
* This is a pretty basic requirement, once you implement the interface, and createPartFromItemStack
|
||||
@@ -46,7 +46,7 @@ import net.minecraft.item.ItemStack;
|
||||
* {
|
||||
* return 0;
|
||||
* }
|
||||
*
|
||||
*
|
||||
* {@literal @}Override
|
||||
* public boolean onItemUse(ItemStack is, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
|
||||
* {
|
||||
|
||||
@@ -58,9 +58,9 @@ public interface IPartRenderHelper
|
||||
*
|
||||
* render a single face.
|
||||
*
|
||||
* @param pos POSITION of part
|
||||
* @param ico icon of part
|
||||
* @param face direction its facing
|
||||
* @param pos POSITION of part
|
||||
* @param ico icon of part
|
||||
* @param face direction its facing
|
||||
* @param renderer renderer of part
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
@@ -71,11 +71,11 @@ public interface IPartRenderHelper
|
||||
*
|
||||
* render a box with a cut out box in the center.
|
||||
*
|
||||
* @param pos pos of part
|
||||
* @param ico icon of part
|
||||
* @param face face of part
|
||||
* @param pos pos of part
|
||||
* @param ico icon of part
|
||||
* @param face face of part
|
||||
* @param edgeThickness thickness of the edge
|
||||
* @param renderer renderer
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
void renderFaceCutout( BlockPos pos, IAESprite ico, EnumFacing face, float edgeThickness, ModelGenerator renderer );
|
||||
@@ -85,9 +85,9 @@ public interface IPartRenderHelper
|
||||
*
|
||||
* render a block of specified bounds.
|
||||
*
|
||||
* @param x x pos of block
|
||||
* @param y y pos of block
|
||||
* @param z z pos of block
|
||||
* @param x x pos of block
|
||||
* @param y y pos of block
|
||||
* @param z z pos of block
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
@@ -96,9 +96,9 @@ public interface IPartRenderHelper
|
||||
/**
|
||||
* render a single face in inventory renderer.
|
||||
*
|
||||
* @param TextureAtlasSprite icon of part
|
||||
* @param TextureAtlasSprite icon of part
|
||||
* @param direction face of part
|
||||
* @param renderer renderer
|
||||
* @param renderer renderer
|
||||
*/
|
||||
@SideOnly( Side.CLIENT )
|
||||
void renderInventoryFace( IAESprite IIcon, EnumFacing direction, ModelGenerator renderer );
|
||||
@@ -116,12 +116,12 @@ public interface IPartRenderHelper
|
||||
*
|
||||
* set unique icons for each side of the block.
|
||||
*
|
||||
* @param down down face
|
||||
* @param up up face
|
||||
* @param down down face
|
||||
* @param up up face
|
||||
* @param north north face
|
||||
* @param south south face
|
||||
* @param west west face
|
||||
* @param east east face
|
||||
* @param west west face
|
||||
* @param east east face
|
||||
*/
|
||||
void setTexture( IAESprite down, IAESprite up, IAESprite north, IAESprite south, IAESprite west, IAESprite east );
|
||||
|
||||
@@ -164,9 +164,9 @@ public interface IPartRenderHelper
|
||||
/**
|
||||
* render a block using the current renderer state.
|
||||
*
|
||||
* @param x x pos of part
|
||||
* @param y y pos of part
|
||||
* @param z z pos of part
|
||||
* @param x x pos of part
|
||||
* @param y y pos of part
|
||||
* @param z z pos of part
|
||||
* @param renderer renderer of part
|
||||
*/
|
||||
void renderBlockCurrentBounds( BlockPos pos, ModelGenerator renderer );
|
||||
|
||||
@@ -37,7 +37,7 @@ public interface ICraftHandler
|
||||
/**
|
||||
* Called when your recipe handler receives a newly parsed list of inputs/outputs.
|
||||
*
|
||||
* @param input parsed inputs
|
||||
* @param input parsed inputs
|
||||
* @param output parsed outputs
|
||||
*
|
||||
* @throws RecipeError
|
||||
|
||||
@@ -34,7 +34,7 @@ public interface IRecipeHandler
|
||||
* Call when you want to read recipes in from a file based on a loader
|
||||
*
|
||||
* @param loader recipe loader
|
||||
* @param path path of file
|
||||
* @param path path of file
|
||||
*/
|
||||
void parseRecipes( IRecipeLoader loader, String path );
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ public interface ISubItemResolver
|
||||
{
|
||||
/**
|
||||
* @param namespace namespace of sub item
|
||||
* @param fullName name of sub item
|
||||
* @param fullName name of sub item
|
||||
*
|
||||
* @return either a ResolveResult, or a ResolverResultSet
|
||||
*/
|
||||
|
||||
@@ -52,9 +52,9 @@ public interface ICellHandler
|
||||
/**
|
||||
* If you cannot handle the provided item, return null
|
||||
*
|
||||
* @param is a storage cell item.
|
||||
* @param host anytime the contents of your storage cell changes it should use this to request a save, please
|
||||
* note, this value can be null.
|
||||
* @param is a storage cell item.
|
||||
* @param host anytime the contents of your storage cell changes it should use this to request a save, please
|
||||
* note, this value can be null.
|
||||
* @param channel the storage channel requested.
|
||||
*
|
||||
* @return a new IMEHandler for the provided item
|
||||
@@ -90,12 +90,12 @@ public interface ICellHandler
|
||||
* is not available via ME Chests simply tell the user they can't use it, or something, other wise you should open
|
||||
* your gui and display the cell to the user.
|
||||
*
|
||||
* @param player player opening chest gui
|
||||
* @param chest to be opened chest
|
||||
* @param player player opening chest gui
|
||||
* @param chest to be opened chest
|
||||
* @param cellHandler cell handler
|
||||
* @param inv inventory handler
|
||||
* @param is item
|
||||
* @param chan storage channel
|
||||
* @param inv inventory handler
|
||||
* @param is item
|
||||
* @param chan storage channel
|
||||
*/
|
||||
void openChestGui( EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler inv, ItemStack is, StorageChannel chan );
|
||||
|
||||
@@ -108,7 +108,7 @@ public interface ICellHandler
|
||||
*
|
||||
* 3 - red, ( usually means the cell is 100% full )
|
||||
*
|
||||
* @param is the cell item. ( use the handler for any details you can )
|
||||
* @param is the cell item. ( use the handler for any details you can )
|
||||
* @param handler the handler for the cell is provides for reference, you can cast this to your handler.
|
||||
*
|
||||
* @return get the status of the cell based on its contents.
|
||||
|
||||
@@ -67,7 +67,7 @@ public interface ICellRegistry
|
||||
/**
|
||||
* returns an IMEInventoryHandler for the provided item.
|
||||
*
|
||||
* @param is item with inventory handler
|
||||
* @param is item with inventory handler
|
||||
* @param host can be null, or the hosting tile / part.
|
||||
* @param chan the storage channel to request the handler for.
|
||||
*
|
||||
|
||||
@@ -40,7 +40,7 @@ public interface IExternalStorageHandler
|
||||
* if this can handle the provided inventory, return true. ( Generally skipped by AE, and it just calls getInventory
|
||||
* )
|
||||
*
|
||||
* @param te to be handled tile entity
|
||||
* @param te to be handled tile entity
|
||||
* @param mySrc source
|
||||
*
|
||||
* @return true, if it can get a handler via getInventory
|
||||
@@ -53,10 +53,10 @@ public interface IExternalStorageHandler
|
||||
* please note that if your inventory changes and requires polling, you must use an {@link IMEMonitor} instead of an
|
||||
* {@link IMEInventory} failure to do so will result in invalid item counts and reporting of the inventory.
|
||||
*
|
||||
* @param te to be handled tile entity
|
||||
* @param d direction
|
||||
* @param te to be handled tile entity
|
||||
* @param d direction
|
||||
* @param channel channel
|
||||
* @param src source
|
||||
* @param src source
|
||||
*
|
||||
* @return The Handler for the inventory
|
||||
*/
|
||||
|
||||
@@ -47,10 +47,10 @@ public interface IExternalStorageRegistry
|
||||
void addExternalStorageInterface( IExternalStorageHandler esh );
|
||||
|
||||
/**
|
||||
* @param te tile entity
|
||||
* @param te tile entity
|
||||
* @param opposite direction
|
||||
* @param channel channel
|
||||
* @param mySrc source
|
||||
* @param channel channel
|
||||
* @param mySrc source
|
||||
*
|
||||
* @return the handler for a given tile / forge direction
|
||||
*/
|
||||
|
||||
@@ -47,8 +47,8 @@ public interface IMEInventory<StackType extends IAEStack>
|
||||
* Store new items, or simulate the addition of new items into the ME Inventory.
|
||||
*
|
||||
* @param input item to add.
|
||||
* @param type action type
|
||||
* @param src action source
|
||||
* @param type action type
|
||||
* @param src action source
|
||||
*
|
||||
* @return returns the number of items not added.
|
||||
*/
|
||||
@@ -58,7 +58,7 @@ public interface IMEInventory<StackType extends IAEStack>
|
||||
* Extract the specified item from the ME Inventory
|
||||
*
|
||||
* @param request item to request ( with stack size. )
|
||||
* @param mode simulate, or perform action?
|
||||
* @param mode simulate, or perform action?
|
||||
*
|
||||
* @return returns the number of items extracted, null
|
||||
*/
|
||||
|
||||
@@ -102,10 +102,10 @@ public interface IStorageHelper
|
||||
/**
|
||||
* use energy from energy, to remove request items from cell, at the request of src.
|
||||
*
|
||||
* @param energy to be drained energy source
|
||||
* @param cell cell of requested items
|
||||
* @param energy to be drained energy source
|
||||
* @param cell cell of requested items
|
||||
* @param request requested items
|
||||
* @param src action source
|
||||
* @param src action source
|
||||
*
|
||||
* @return items that successfully extracted.
|
||||
*/
|
||||
@@ -115,9 +115,9 @@ public interface IStorageHelper
|
||||
* use energy from energy, to inject input items into cell, at the request of src
|
||||
*
|
||||
* @param energy to be added energy source
|
||||
* @param cell injected cell
|
||||
* @param input to be injected items
|
||||
* @param src action source
|
||||
* @param cell injected cell
|
||||
* @param input to be injected items
|
||||
* @param src action source
|
||||
*
|
||||
* @return items that failed to insert.
|
||||
*/
|
||||
|
||||
@@ -161,7 +161,9 @@ public class MEMonitorHandler<StackType extends IAEStack> implements IMEMonitor<
|
||||
public AccessRestriction getAccess()
|
||||
{
|
||||
return this.getHandler().getAccess();
|
||||
} @Override
|
||||
}
|
||||
|
||||
@Override
|
||||
public IItemList<StackType> getStorageList()
|
||||
{
|
||||
if( this.hasChanged )
|
||||
@@ -184,7 +186,9 @@ public class MEMonitorHandler<StackType extends IAEStack> implements IMEMonitor<
|
||||
public boolean canAccept( final StackType input )
|
||||
{
|
||||
return this.getHandler().canAccept( input );
|
||||
} @Override
|
||||
}
|
||||
|
||||
@Override
|
||||
public IItemList<StackType> getAvailableItems( final IItemList out )
|
||||
{
|
||||
return this.getHandler().getAvailableItems( out );
|
||||
@@ -208,7 +212,4 @@ public class MEMonitorHandler<StackType extends IAEStack> implements IMEMonitor<
|
||||
return this.getHandler().validForPass( i );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ public interface IAEStack<StackType extends IAEStack>
|
||||
*
|
||||
* a IAEItemStack to another AEItemStack or a ItemStack.
|
||||
*
|
||||
* @param st stacks
|
||||
* @param st stacks
|
||||
* @param mode used fuzzy mode
|
||||
*
|
||||
* @return true if two stacks are equal based on AE Fuzzy Comparison.
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
|
||||
package appeng.api.util;
|
||||
|
||||
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
|
||||
|
||||
/**
|
||||
* Mutable stand in for Axis Aligned BB, this was used to prevent GC Thrashing.. Related code could also be re-written.
|
||||
*/
|
||||
@@ -18,15 +21,15 @@ public class AEAxisAlignedBB
|
||||
{
|
||||
return AxisAlignedBB.fromBounds( this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ );
|
||||
}
|
||||
|
||||
public AEAxisAlignedBB( final double a, final double b, final double c, final double d, final double e, final double f)
|
||||
|
||||
public AEAxisAlignedBB( final double a, final double b, final double c, final double d, final double e, final double f )
|
||||
{
|
||||
this.minX =a;
|
||||
this.minY =b;
|
||||
this.minZ =c;
|
||||
this.maxX =d;
|
||||
this.maxY =e;
|
||||
this.maxZ =f;
|
||||
this.minX = a;
|
||||
this.minY = b;
|
||||
this.minZ = c;
|
||||
this.maxX = d;
|
||||
this.maxY = e;
|
||||
this.maxZ = f;
|
||||
}
|
||||
|
||||
public static AEAxisAlignedBB fromBounds(
|
||||
@@ -37,17 +40,17 @@ public class AEAxisAlignedBB
|
||||
final double e,
|
||||
final double f )
|
||||
{
|
||||
return new AEAxisAlignedBB(a,b,c,d,e,f);
|
||||
return new AEAxisAlignedBB( a, b, c, d, e, f );
|
||||
}
|
||||
|
||||
public static AEAxisAlignedBB fromBounds(
|
||||
final AxisAlignedBB bb )
|
||||
{
|
||||
return new AEAxisAlignedBB( bb.minX,
|
||||
bb.minY,
|
||||
bb.minZ,
|
||||
bb.maxX,
|
||||
bb.maxY,
|
||||
bb.maxZ );
|
||||
bb.minY,
|
||||
bb.minZ,
|
||||
bb.maxX,
|
||||
bb.maxY,
|
||||
bb.maxZ );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +99,7 @@ public enum AEColor
|
||||
* Vanilla Dye Equivilient
|
||||
*/
|
||||
public final EnumDyeColor dye;
|
||||
|
||||
|
||||
AEColor( final String unlocalizedName, final EnumDyeColor dye, final int blackHex, final int medHex, final int whiteHex )
|
||||
{
|
||||
this.unlocalizedName = unlocalizedName;
|
||||
|
||||
@@ -63,7 +63,7 @@ public interface AEColoredItemDefinition
|
||||
/**
|
||||
* Compare {@link ItemStack} with this
|
||||
*
|
||||
* @param color compared color of item
|
||||
* @param color compared color of item
|
||||
* @param comparableItem compared item
|
||||
*
|
||||
* @return true if the item stack is a matching item.
|
||||
|
||||
@@ -1,100 +1,105 @@
|
||||
|
||||
package appeng.api.util;
|
||||
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
|
||||
/**
|
||||
* Stand in for previous Forge Direction, Several uses of this class are simply legacy where as some uses of this class are intended.
|
||||
* Stand in for previous Forge Direction, Several uses of this class are simply legacy where as some uses of this class
|
||||
* are intended.
|
||||
*/
|
||||
public enum AEPartLocation
|
||||
{
|
||||
/**
|
||||
* Negative Y
|
||||
*/
|
||||
DOWN(0, -1, 0),
|
||||
/**
|
||||
* Negative Y
|
||||
*/
|
||||
DOWN( 0, -1, 0 ),
|
||||
|
||||
/**
|
||||
* Positive Y
|
||||
*/
|
||||
UP(0, 1, 0),
|
||||
UP( 0, 1, 0 ),
|
||||
|
||||
/**
|
||||
* Negative Z
|
||||
*/
|
||||
NORTH(0, 0, -1),
|
||||
/**
|
||||
* Negative Z
|
||||
*/
|
||||
NORTH( 0, 0, -1 ),
|
||||
|
||||
/**
|
||||
* Positive Z
|
||||
*/
|
||||
SOUTH(0, 0, 1),
|
||||
|
||||
/**
|
||||
* Negative X
|
||||
*/
|
||||
WEST(-1, 0, 0),
|
||||
SOUTH( 0, 0, 1 ),
|
||||
|
||||
/**
|
||||
* Posative X
|
||||
*/
|
||||
EAST(1, 0, 0),
|
||||
/**
|
||||
* Negative X
|
||||
*/
|
||||
WEST( -1, 0, 0 ),
|
||||
|
||||
/**
|
||||
* Center or inside of the block.
|
||||
*/
|
||||
INTERNAL(0, 0, 0);
|
||||
/**
|
||||
* Posative X
|
||||
*/
|
||||
EAST( 1, 0, 0 ),
|
||||
|
||||
public final int xOffset;
|
||||
public final int yOffset;
|
||||
public final int zOffset;
|
||||
|
||||
private static final EnumFacing[] facings = { EnumFacing.DOWN, EnumFacing.UP, EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.WEST, EnumFacing.EAST, null };
|
||||
private static final int[] OPPOSITES = {1, 0, 3, 2, 5, 4, 6};
|
||||
/**
|
||||
* Center or inside of the block.
|
||||
*/
|
||||
INTERNAL( 0, 0, 0 );
|
||||
|
||||
public static final AEPartLocation[] SIDE_LOCATIONS = {DOWN, UP, NORTH, SOUTH, WEST, EAST};
|
||||
|
||||
private AEPartLocation( final int x, final int y, final int z)
|
||||
{
|
||||
this.xOffset = x;
|
||||
this.yOffset = y;
|
||||
this.zOffset = z;
|
||||
}
|
||||
public final int xOffset;
|
||||
public final int yOffset;
|
||||
public final int zOffset;
|
||||
|
||||
/**
|
||||
* @return Part Location
|
||||
*/
|
||||
public static AEPartLocation fromOrdinal( final int id)
|
||||
{
|
||||
if (id >= 0 && id < SIDE_LOCATIONS.length)
|
||||
return SIDE_LOCATIONS[id];
|
||||
|
||||
return INTERNAL;
|
||||
}
|
||||
private static final EnumFacing[] facings = { EnumFacing.DOWN, EnumFacing.UP, EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.WEST, EnumFacing.EAST, null };
|
||||
private static final int[] OPPOSITES = { 1, 0, 3, 2, 5, 4, 6 };
|
||||
|
||||
/**
|
||||
* 100% chance of success.
|
||||
*
|
||||
* @param side
|
||||
* @return proper Part Location for a facing enum.
|
||||
*/
|
||||
public static AEPartLocation fromFacing( final EnumFacing side)
|
||||
{
|
||||
if ( side == null ) return INTERNAL;
|
||||
return values()[side.ordinal()];
|
||||
}
|
||||
public static final AEPartLocation[] SIDE_LOCATIONS = { DOWN, UP, NORTH, SOUTH, WEST, EAST };
|
||||
|
||||
/**
|
||||
* @return Opposite Part Location, INTERNAL remains INTERNAL.
|
||||
*/
|
||||
public AEPartLocation getOpposite()
|
||||
{
|
||||
return fromOrdinal(OPPOSITES[this.ordinal()]);
|
||||
}
|
||||
private AEPartLocation( final int x, final int y, final int z )
|
||||
{
|
||||
this.xOffset = x;
|
||||
this.yOffset = y;
|
||||
this.zOffset = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return EnumFacing Equivalence, if Center returns null.
|
||||
*/
|
||||
/**
|
||||
* @return Part Location
|
||||
*/
|
||||
public static AEPartLocation fromOrdinal( final int id )
|
||||
{
|
||||
if( id >= 0 && id < SIDE_LOCATIONS.length )
|
||||
return SIDE_LOCATIONS[id];
|
||||
|
||||
return INTERNAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* 100% chance of success.
|
||||
*
|
||||
* @param side
|
||||
* @return proper Part Location for a facing enum.
|
||||
*/
|
||||
public static AEPartLocation fromFacing( final EnumFacing side )
|
||||
{
|
||||
if( side == null )
|
||||
return INTERNAL;
|
||||
return values()[side.ordinal()];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Opposite Part Location, INTERNAL remains INTERNAL.
|
||||
*/
|
||||
public AEPartLocation getOpposite()
|
||||
{
|
||||
return fromOrdinal( OPPOSITES[this.ordinal()] );
|
||||
}
|
||||
|
||||
/**
|
||||
* @return EnumFacing Equivalence, if Center returns null.
|
||||
*/
|
||||
public EnumFacing getFacing()
|
||||
{
|
||||
return facings[this.ordinal()];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ public class DimensionalCoord extends WorldCoord
|
||||
|
||||
public DimensionalCoord( final World _w, final int x, final int y, final int z )
|
||||
{
|
||||
super( x,y,z );
|
||||
super( x, y, z );
|
||||
this.w = _w;
|
||||
this.dimId = _w.provider.getDimensionId();
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public interface IConfigManager
|
||||
/**
|
||||
* used to initialize the configuration manager, should be called for all settings.
|
||||
*
|
||||
* @param settingName name of setting
|
||||
* @param settingName name of setting
|
||||
* @param defaultValue default value of setting
|
||||
*/
|
||||
void registerSetting( Settings settingName, Enum<?> defaultValue );
|
||||
@@ -67,7 +67,7 @@ public interface IConfigManager
|
||||
* Change setting
|
||||
*
|
||||
* @param settingName to be changed setting
|
||||
* @param newValue new value for setting
|
||||
* @param newValue new value for setting
|
||||
*
|
||||
* @return changed setting
|
||||
*/
|
||||
|
||||
@@ -23,11 +23,10 @@
|
||||
|
||||
package appeng.api.util;
|
||||
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Nearly all of AE's Tile Entities implement IOrientable.
|
||||
*
|
||||
@@ -57,7 +56,7 @@ public interface IOrientable
|
||||
* Update the orientation
|
||||
*
|
||||
* @param Forward new forward direction
|
||||
* @param Up new upwards direction
|
||||
* @param Up new upwards direction
|
||||
*/
|
||||
void setOrientation( EnumFacing Forward, EnumFacing Up );
|
||||
}
|
||||
@@ -41,9 +41,9 @@ public interface IOrientableBlock
|
||||
|
||||
/**
|
||||
* @param world world of block
|
||||
* @param x x pos of block
|
||||
* @param y y pos of block
|
||||
* @param z z pos of block
|
||||
* @param x x pos of block
|
||||
* @param y y pos of block
|
||||
* @param z z pos of block
|
||||
*
|
||||
* @return a IOrientable if applicable
|
||||
*/
|
||||
|
||||
@@ -179,7 +179,7 @@ public class WorldCoord
|
||||
{
|
||||
return new BlockPos( this.x, this.y, this.z );
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user