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@@ -141,12 +141,12 @@ public class AppEngRenderItem extends RenderItem
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{
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final WorldRenderer wr = par1Tessellator.getWorldRenderer();
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wr.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM);
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wr.color( (par6>>16)&0xff,(par6>>8)&0xff,(par6)&0xff,(par6>>24)&0xff ).pos( par2, par3, 0.0D ).endVertex();
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wr.color( (par6>>16)&0xff,(par6>>8)&0xff,(par6)&0xff,(par6>>24)&0xff ).pos(par2, par3 + par5, 0.0D ).endVertex();
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wr.color( (par6>>16)&0xff,(par6>>8)&0xff,(par6)&0xff,(par6>>24)&0xff ).pos( par2 + par4, par3 + par5, 0.0D ).endVertex();
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wr.color( (par6>>16)&0xff,(par6>>8)&0xff,(par6)&0xff,(par6>>24)&0xff ).pos( par2 + par4, par3, 0.0D ).endVertex();
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wr.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2, par3 + par5, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3 + par5, 0.0D ).endVertex();
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wr.color( ( par6 >> 16 ) & 0xff, ( par6 >> 8 ) & 0xff, ( par6 ) & 0xff, ( par6 >> 24 ) & 0xff ).pos( par2 + par4, par3, 0.0D ).endVertex();
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par1Tessellator.draw();
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}
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