Code format

This commit is contained in:
yueh
2016-01-01 01:48:15 +01:00
parent 68c3ea5ae9
commit ab689f2a48
96 changed files with 419 additions and 388 deletions
@@ -109,10 +109,10 @@ public class SpatialSkyRender extends IRenderHandler
}
worldrenderer.begin( GL11.GL_QUADS, DefaultVertexFormats.ITEM );
worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, -100.0D).tex( 0.0D, 0.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( -100.0D, -100.0D, 100.0D).tex( 0.0D, 16.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, 100.0D).tex( 16.0D, 16.0D ).endVertex();
worldrenderer.color(0f,0f,0f,1f).pos( 100.0D, -100.0D, -100.0D).tex( 16.0D, 0.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, -100.0D ).tex( 0.0D, 0.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( -100.0D, -100.0D, 100.0D ).tex( 0.0D, 16.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, 100.0D ).tex( 16.0D, 16.0D ).endVertex();
worldrenderer.color( 0f, 0f, 0f, 1f ).pos( 100.0D, -100.0D, -100.0D ).tex( 16.0D, 0.0D ).endVertex();
tessellator.draw();
GL11.glPopMatrix();
}