Code format
This commit is contained in:
@@ -97,10 +97,10 @@ public class CraftingFx extends EntityBreakingFX
|
||||
|
||||
// AELog.info( "" + partialTick );
|
||||
final float f14 = 1.0F;
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX - x * scale - rx * scale, offY - y * scale, offZ - z * scale - rz * scale).tex( f7, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX - x * scale + rx * scale, offY + y * scale, offZ - z * scale + rz * scale).tex( f7, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX + x * scale + rx * scale, offY + y * scale, offZ + z * scale + rz * scale).tex( f6, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX + x * scale - rx * scale, offY - y * scale, offZ + z * scale - rz * scale).tex( f6, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX - x * scale - rx * scale, offY - y * scale, offZ - z * scale - rz * scale ).tex( f7, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX - x * scale + rx * scale, offY + y * scale, offZ - z * scale + rz * scale ).tex( f7, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX + x * scale + rx * scale, offY + y * scale, offZ + z * scale + rz * scale ).tex( f6, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( offX + x * scale - rx * scale, offY - y * scale, offZ + z * scale - rz * scale ).tex( f6, f9 ).endVertex();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,10 +87,10 @@ public class EnergyFx extends EntityBreakingFX
|
||||
if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
|
||||
{
|
||||
final float f14 = 1.0F;
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10).tex( f7, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10).tex( f7, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10).tex( f6, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10).tex( f6, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 ).endVertex();
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 ).endVertex();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ public class LightningFX extends EntityFX
|
||||
float green = this.particleGreen * j * 0.95f;
|
||||
float blue = this.particleBlue * j;
|
||||
float alpha = this.particleAlpha;
|
||||
|
||||
|
||||
if( this.particleAge == 3 )
|
||||
{
|
||||
this.regen();
|
||||
@@ -126,9 +126,9 @@ public class LightningFX extends EntityFX
|
||||
offX *= 0.001;
|
||||
offY *= 0.001;
|
||||
offZ *= 0.001;
|
||||
red=this.particleRed * j * 0.4f;
|
||||
green=this.particleGreen * j * 0.25f;
|
||||
blue= this.particleBlue * j * 0.45f;
|
||||
red = this.particleRed * j * 0.4f;
|
||||
green = this.particleGreen * j * 0.25f;
|
||||
blue = this.particleBlue * j * 0.45f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -136,7 +136,7 @@ public class LightningFX extends EntityFX
|
||||
offY = 0;
|
||||
offZ = 0;
|
||||
scale = 0.02;
|
||||
red= this.particleRed * j * 0.9f;
|
||||
red = this.particleRed * j * 0.9f;
|
||||
green = this.particleGreen * j * 0.65f;
|
||||
blue = this.particleBlue * j * 0.85f;
|
||||
}
|
||||
@@ -191,7 +191,7 @@ public class LightningFX extends EntityFX
|
||||
b[1] = y;
|
||||
b[2] = z;
|
||||
|
||||
this.draw( red,green,blue,tess, a, b, f6, f8 );
|
||||
this.draw( red, green, blue, tess, a, b, f6, f8 );
|
||||
|
||||
x = xN;
|
||||
y = yN;
|
||||
@@ -210,14 +210,14 @@ public class LightningFX extends EntityFX
|
||||
this.hasData = false;
|
||||
}
|
||||
|
||||
private void draw( float red,float green, float blue, final WorldRenderer tess, final double[] a, final double[] b, final double f6, final double f8 )
|
||||
private void draw( float red, float green, float blue, final WorldRenderer tess, final double[] a, final double[] b, final double f6, final double f8 )
|
||||
{
|
||||
if( this.hasData )
|
||||
{
|
||||
tess.color(red,green,blue,particleAlpha).pos( a[0], a[1], a[2]).tex( f6, f8 ).endVertex();
|
||||
tess.color(red,green,blue,particleAlpha).pos( this.vertices[0], this.vertices[1], this.vertices[2]).tex( f6, f8 ).endVertex();
|
||||
tess.color(red,green,blue,particleAlpha).pos( this.verticesWithUV[0], this.verticesWithUV[1], this.verticesWithUV[2]).tex( f6, f8 ).endVertex();
|
||||
tess.color(red,green,blue,particleAlpha).pos( b[0], b[1], b[2]).tex( f6, f8 ).endVertex();
|
||||
tess.color( red, green, blue, particleAlpha ).pos( a[0], a[1], a[2] ).tex( f6, f8 ).endVertex();
|
||||
tess.color( red, green, blue, particleAlpha ).pos( this.vertices[0], this.vertices[1], this.vertices[2] ).tex( f6, f8 ).endVertex();
|
||||
tess.color( red, green, blue, particleAlpha ).pos( this.verticesWithUV[0], this.verticesWithUV[1], this.verticesWithUV[2] ).tex( f6, f8 ).endVertex();
|
||||
tess.color( red, green, blue, particleAlpha ).pos( b[0], b[1], b[2] ).tex( f6, f8 ).endVertex();
|
||||
}
|
||||
this.hasData = true;
|
||||
for( int x = 0; x < 3; x++ )
|
||||
|
||||
@@ -84,9 +84,9 @@ public class MatterCannonFX extends EntityBreakingFX
|
||||
final float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
|
||||
final float f14 = 1.0F;
|
||||
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10).tex( f7, f9 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10).tex( f7, f8 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10).tex( f6, f8 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10).tex( f6, f9 );
|
||||
}
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10 ).tex( f7, f9 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10 ).tex( f7, f8 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10 ).tex( f6, f8 );
|
||||
par1Tessellator.color( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ).pos( f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10 ).tex( f6, f9 );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user