Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities. * Renamed all occurrences of liquid to fluids.
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@@ -59,10 +59,10 @@ import appeng.parts.networking.PartCableGlass;
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import appeng.parts.networking.PartCableSmart;
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import appeng.parts.networking.PartDenseCable;
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import appeng.parts.networking.PartQuartzFiber;
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import appeng.parts.p2p.PartP2PFluids;
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import appeng.parts.p2p.PartP2PIC2Power;
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import appeng.parts.p2p.PartP2PItems;
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import appeng.parts.p2p.PartP2PLight;
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import appeng.parts.p2p.PartP2PLiquids;
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import appeng.parts.p2p.PartP2PRedstone;
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import appeng.parts.p2p.PartP2PTunnelME;
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import appeng.parts.reporting.PartConversionMonitor;
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@@ -226,8 +226,8 @@ public enum PartType
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}
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},
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P2PTunnelLiquids( 463, "p2p_tunnel_liquids", EnumSet.of( AEFeature.P2P_TUNNEL, AEFeature.P2P_TUNNEL_LIQUIDS ), EnumSet
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.noneOf( IntegrationType.class ), PartP2PLiquids.class, GuiText.FluidTunnel )
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P2PTunnelFluids( 463, "p2p_tunnel_fluids", EnumSet.of( AEFeature.P2P_TUNNEL, AEFeature.P2P_TUNNEL_FLUIDS ), EnumSet
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.noneOf( IntegrationType.class ), PartP2PFluids.class, GuiText.FluidTunnel )
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{
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@Override
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String getUnlocalizedName()
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