Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities. * Renamed all occurrences of liquid to fluids.
This commit is contained in:
@@ -35,10 +35,11 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ITickable;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidTankInfo;
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import net.minecraftforge.fluids.IFluidHandler;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.FluidTankProperties;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidTankProperties;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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@@ -98,7 +99,7 @@ import appeng.util.Platform;
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import appeng.util.item.AEFluidStack;
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public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHandler, ITerminalHost, IPriorityHost, IConfigManagerHost, IColorableTile, ITickable
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public class TileChest extends AENetworkPowerTile implements IMEChest, ITerminalHost, IPriorityHost, IConfigManagerHost, IColorableTile, ITickable
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{
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private static final ChestNoHandler NO_HANDLER = new ChestNoHandler();
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@@ -118,7 +119,8 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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private ICellHandler cellHandler;
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private MEMonitorHandler itemCell;
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private MEMonitorHandler fluidCell;
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private final Accessor accessor = new Accessor();
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private Accessor accessor;
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private IFluidHandler fluidHandler;
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public TileChest()
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{
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@@ -203,6 +205,9 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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this.itemCell = null;
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this.fluidCell = null;
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this.accessor = null;
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this.fluidHandler = null;
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final ItemStack is = this.inv.getStackInSlot( 1 );
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if( is != null )
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{
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@@ -228,6 +233,17 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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this.itemCell = this.wrap( itemCell );
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this.fluidCell = this.wrap( fluidCell );
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if( this.itemCell != null )
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{
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}
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this.accessor = new Accessor();
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if( this.fluidCell != null )
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{
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this.fluidHandler = new FluidHandler();
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}
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}
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}
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}
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@@ -468,7 +484,8 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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this.lastStateChange = this.worldObj.getTotalWorldTime();
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return oldPaintedColor != this.paintedColor || ( this.state & 0xDB6DB6DB ) != ( oldState & 0xDB6DB6DB ) || !Platform.itemComparisons().isSameItem( oldType, this.storageType );
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return oldPaintedColor != this.paintedColor || ( this.state & 0xDB6DB6DB ) != ( oldState & 0xDB6DB6DB ) || !Platform.itemComparisons()
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.isSameItem( oldType, this.storageType );
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}
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@TileEvent( TileEventType.WORLD_NBT_READ )
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@@ -576,7 +593,8 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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try
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{
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final IMEInventory<IAEItemStack> cell = this.getHandler( StorageChannel.ITEMS );
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final IAEItemStack returns = cell.injectItems( AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ), Actionable.SIMULATE, this.mySrc );
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final IAEItemStack returns = cell.injectItems( AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ), Actionable.SIMULATE,
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this.mySrc );
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return returns == null || returns.getStackSize() != insertingItem.stackSize;
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}
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catch( final ChestNoHandler ignored )
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@@ -625,7 +643,8 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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{
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final IMEInventory<IAEItemStack> cell = this.getHandler( StorageChannel.ITEMS );
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final IAEItemStack returns = Platform.poweredInsert( this, cell, AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ), this.mySrc );
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final IAEItemStack returns = Platform.poweredInsert( this, cell, AEApi.instance().storage().createItemStack( this.inv.getStackInSlot( 0 ) ),
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this.mySrc );
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if( returns == null )
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{
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@@ -699,84 +718,6 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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this.recalculateDisplay();
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}
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@Override
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public int fill( final EnumFacing from, final FluidStack resource, final boolean doFill )
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{
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final double req = resource.amount / 500.0;
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final double available = this.extractAEPower( req, Actionable.SIMULATE, PowerMultiplier.CONFIG );
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if( available >= req - 0.01 )
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{
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try
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{
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final IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
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this.extractAEPower( req, Actionable.MODULATE, PowerMultiplier.CONFIG );
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final IAEStack results = h.injectItems( AEFluidStack.create( resource ), doFill ? Actionable.MODULATE : Actionable.SIMULATE, this.mySrc );
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if( results == null )
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{
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return resource.amount;
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}
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return resource.amount - (int) results.getStackSize();
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}
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catch( final ChestNoHandler ignored )
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{
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}
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}
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return 0;
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}
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@Override
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public FluidStack drain( final EnumFacing from, final FluidStack resource, final boolean doDrain )
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{
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return null;
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}
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@Override
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public FluidStack drain( final EnumFacing from, final int maxDrain, final boolean doDrain )
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{
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return null;
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}
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@Override
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public boolean canFill( final EnumFacing from, final Fluid fluid )
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{
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try
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{
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final IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
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return h.canAccept( AEFluidStack.create( new FluidStack( fluid, 1 ) ) );
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}
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catch( final ChestNoHandler ignored )
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{
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}
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return false;
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}
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@Override
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public boolean canDrain( final EnumFacing from, final Fluid fluid )
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{
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return false;
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}
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@Override
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public FluidTankInfo[] getTankInfo( final EnumFacing from )
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{
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try
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{
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final IMEInventoryHandler h = this.getHandler( StorageChannel.FLUIDS );
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if( h.getChannel() == StorageChannel.FLUIDS )
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{
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return new FluidTankInfo[] { new FluidTankInfo( null, 1 ) }; // eh?
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}
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}
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catch( final ChestNoHandler ignored )
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{
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}
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return null;
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}
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public ItemStack getStorageType()
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{
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if( this.isPowered() )
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@@ -990,7 +931,11 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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@Override
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public boolean hasCapability( Capability<?> capability, EnumFacing facing )
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{
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if( capability == Capabilities.STORAGE_MONITORABLE_ACCESSOR && facing != getForward() )
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if( capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY && this.fluidHandler != null && facing != getForward() )
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{
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return true;
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}
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if( capability == Capabilities.STORAGE_MONITORABLE_ACCESSOR && this.accessor != null && facing != getForward() )
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{
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return true;
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}
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@@ -1001,7 +946,11 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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@Override
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public <T> T getCapability( Capability<T> capability, @Nullable EnumFacing facing )
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{
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if( capability == Capabilities.STORAGE_MONITORABLE_ACCESSOR && facing != getForward() )
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if( capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY && this.fluidHandler != null && facing != getForward() )
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{
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return (T) this.fluidHandler;
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}
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if( capability == Capabilities.STORAGE_MONITORABLE_ACCESSOR && this.accessor != null && facing != getForward() )
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{
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return (T) accessor;
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}
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@@ -1022,4 +971,69 @@ public class TileChest extends AENetworkPowerTile implements IMEChest, IFluidHan
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}
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}
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private class FluidHandler implements IFluidHandler
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{
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@Override
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public int fill( final FluidStack resource, final boolean doFill )
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{
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final double req = resource.amount / 500.0;
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final double available = TileChest.this.extractAEPower( req, Actionable.SIMULATE, PowerMultiplier.CONFIG );
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if( available >= req - 0.01 )
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{
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try
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{
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final IMEInventoryHandler h = TileChest.this.getHandler( StorageChannel.FLUIDS );
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TileChest.this.extractAEPower( req, Actionable.MODULATE, PowerMultiplier.CONFIG );
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final IAEStack results = h.injectItems( AEFluidStack.create( resource ), doFill ? Actionable.MODULATE : Actionable.SIMULATE,
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TileChest.this.mySrc );
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if( results == null )
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{
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return resource.amount;
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}
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return resource.amount - (int) results.getStackSize();
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}
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catch( final ChestNoHandler ignored )
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{
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}
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}
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return 0;
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}
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@Override
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public FluidStack drain( final FluidStack resource, final boolean doDrain )
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{
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return null;
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}
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@Override
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public FluidStack drain( final int maxDrain, final boolean doDrain )
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{
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return null;
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}
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@Override
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public IFluidTankProperties[] getTankProperties()
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{
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try
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{
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final IMEInventoryHandler h = TileChest.this.getHandler( StorageChannel.FLUIDS );
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if( h.getChannel() == StorageChannel.FLUIDS )
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{
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return new IFluidTankProperties[] { new FluidTankProperties( null, 1 ) }; // eh?
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}
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}
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catch( final ChestNoHandler ignored )
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{
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}
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return null;
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}
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}
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}
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